Review: Wheels of Destruction World Tour - RobotGeek

You don’t have to closely examine Wheels of Destruction: World Tour, the debut title from Californian studio Gelid Games, to spot its influences. Cars, class-based combat, guns, online-multiplayer focused. That will be a less than subtle mix of Team Fortress 2 and Twisted Metal then. In an industry where a truly original idea is a rarity, consolidatory improvements on established formulas and blatant replications with an extra layer of polish have become the norm. That’s not to say these methods are not legitimate starting grounds for upstart developers, especially when attempting to forge an identity in the realms of online multiplayer. But, for every interesting or addictive stab towards success there are ten games forgotten by the gaming masses. Unfortunately for Gelid Games their greatest influences also happen to be their closest competitors with Eat Pray Sleep and David Jaffe’s eighth Twisted Metal offering having already quenched the thirsts of gasoline and gun fans only a couple of months ago. Does Wheels of Destruction prove that a tinkered chassis underneath a familiar body can still surprise or will it end up on the scrap heap?

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