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Devil Survivor 2 and the Personafication of MegaTen

"For the last few years, the Persona subseries has stood tall as the representative of the Shin Megami Tensei series. Both Shin Megami Tensei: Persona 3 and Shin Megami Tensei: Persona 4 were successes, so why not milk that cow for what it’s worth? Atlus is doing just that: there are ports, merchandise, anime adaptations, and even a live action stage play of Persona 4. All the while, other Shin Megami Tensei subseries have been ignored as of late. Persona has become the face of the series. Aside from the exceptions of the Devil Survivor subseries and old school throwback Shin Megami Tensei: Strange Journey, the series hasn’t done much else lately. Those games get nowhere near as much attention and adoration as the Persona series, though.

With its popularity, it was only a matter of time before Atlus applied the unique social elements that made Persona 3 & Persona 4 so likable in order to improve other properties. Shin Megami Tensei: Devil Survivor 2 is where I can say “This was inspired by Persona 3 & Persona 4 ” full of certainty. Allow me to introduce the Fate System. The Fate System, similar to social links, has a set of levels for each character that increases as you interact and form bonds with them. Each level rewards you with various gameplay benefits, in case you’re in it mostly for the grind. Interactions with these characters can vary from light hearted chit chat to depressing, personal revelations.

The problem is that the Devil Survivor series lacks the peaceful daily life of going to school and hanging out with friends that Persona struts."

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