I’ll admit I had no idea what this game was before I started playing. The interesting black and white aesthetic was the first thing that caught my eye and after some deliberation I gave the game a chance, and I am so glad I did.
In Closure you have to stop thinking about what’s there, and train your brain to rely solely on what you can see. The game takes place in mostly single screen levels shrouded in a lick black fog. The only way to navigate the levels and solve puzzles is to manipulate light sources. If a part of the world is not covered with light it simply does not exist. It is an interesting concept, and one that Closure constantly experiments with.