Kelsey Rinella writes: As a casual player of Tower Defense (TD) and Real-Time Strategy (RTS) games, I was very attracted to the first game I’d encountered which melded the two. Games which sit squarely in the TD genre have grown stale for me, and while I enjoyed Starcraft and some of its brethren, I never felt any interest in getting very good at them. The exacting standards of high-level play seemed very much like work, so some light RTS elements grafted onto the more casual TD genre seemed likely to address my concerns with both. Though it shows the promise of the concept, Defenders of Ardania’s gameplay feels awkward rather than organic. This dramatically reduces its approachability in the later stages of the single-player campaign; I yielded to frustration and didn’t finish.