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Crysis 2 Modder introduces a custom foliage map that pushes 49k instances and 800k polies

DSOGaming writes: "This is one of the best foliage maps we’ve ever seen and pushes 49k instances and 800k polies in screen. Not only that, but the modder has used his own textures. Make no mistake, this can’t be achieved by current generation consoles. High quality textures, great LOD, incredible draw distance, huge environments with lots of detail, insane amounts of objects on-screen, and a lighting system with dynamic shadows and global illumination effects."

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LightofDarkness1549d ago (Edited 1549d ago )

All that grass and foliage would need a generous dollop of AA to look good too. TBH, I doubt something like that would run well on any system.

Looks nice from a technical point of view, but it's very boring aesthetically. I can appreciate what's being displayed here, but it's hard to get terribly excited over scenery like that.

I'd like to see what people could do with some more fantastical settings and art direction with an engine as robust as CE3.

guitar_nerd_231549d ago

I agree it's just like the perfect argument of why art direction is more important than graphics technology.

Capture a scene well and you brain adds in the missing blades of grass and leaves and stuff anyway.

FinaLXiii1549d ago

Looks nice, only if you could make a decent rpg from it instead being another shooter.

john21549d ago

Imagine 'The Elder Scrolls' powered by CryEngine 3 (and made to push the graphical boundaries of next-generation consoles). Oh boy...