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A Line in the Sand: The Spec Ops Interview

Gamaustra- What is left to do in the military shooter genre? Spec Ops: The Line hopes to bring a new aesthetic and storytelling heft to the medium by going back to literary source material, and adopting a hyperrealistic art style that's subtly shifted from the norm.

But probably the most important thing that happened to the game is that publisher 2K Games gave Berlin-based studio Yager Developments extra time and resources to work on the game and hone its narrative, says lead designer Cory Davis.

In this extensive interview, he discusses how the team approached moment-to-moment design for the game, how it infuses moral ambiguity into its scenarios and then allows the player the freedom to explore them, and why the main character is deliberately visually generic.

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