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Submitted by ssb3173 414d ago | interview

GTM Interview: “We really got the spirit right of what made System Shock 2,” says Irrational Games

Bioshock Infinite Design Director Bill Gardner explains why Irrational decided to revisit its development roots with 1999 mode. (Bill Gardner, BioShock: Infinite, Irrational Games, PC, System Shock 2)

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