[Building Worlds is a series where Dan Cox examines one facet in a videogame and shows you how, from that one angle, an entire society is reflected.]
"It’s the title. That’s how important a reaction is to the fiction of a universe. It’s called the Mass Effect series for a reason. Behind everything from commerce to communication, it sits at the core of the games. It allows the very space travel that delivers the hero, and villains, from place to place. The cause of this effect though is both far simpler and more complex than most players realize.