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Why I’ll Never Buy Another Used Game (And Why You Shouldn’t, Either)

SlashGear writes: "Used video games have become a desirable purchase for many industry fans. With prices coming in at substantially lower amounts than new alternatives, it simply makes sense to many people to buy used titles. The more you save, the more products you can buy, right?"

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Godmars2902296d ago

Considering how little examples such as Gamestop "save" you when buying used, which nets them large profits while cutting out devs and publishers, I would be on the fence of this argument, if said publishers didn't try to counter this with DLC and DRM.

They've failed to speak up sooner so the only way they can respond is by offer a lesser product? Punish the people they're trying to tell to?

SilentNegotiator2296d ago

I hate all of this anti-used nonsense for two reasons:

1) A game I can't resell (or sell WITH multiplayer access) automatically has half of its normal value. But they still charge $60.

2) It makes playing/starting a bigger hassle for new buyers, like myself.

iJihaD2296d ago

" I can see the point you're trying to make, but I can't agree with your logic. "Used" sales have been around forever. Are you saying I shouldn't buy a used car because Ford doesn't get a percentage of that sale? Is it wrong for me to buy a used Macbook Pro because Apple won't see a dime? Where do you draw the line? " -By Adam Raymond

poolsharky272295d ago (Edited 2295d ago )

@iJihaD

Theres one fallacy of that argument. Being that those products have a shelf-life. They die and/or become obsolete; people will have to buy replacements.

So Ford wont see a penny from that used car sale, but guess what; eventually that car will die and need to be replaced by a new one(either from the seller who needs a replacement, or the buyer after the used car dies). Same for the computer, it will become obsolete and a new one will replace it.

Games 'theoretically' have the potential to last forever, so one disc can span far more consumers than those other products.

Not saying I agree/disagree with used games sales, but when a used ford car gets sold, generally a new ford car gets bought in its place. When an FF13 used disc gets sold; a new FF13 disc isnt bought in its place.

Saladfax2295d ago

@pool

Not to mention vehicle makers have numerous ways to recoup the losses, including manufacturing parts for repairs (and conducting the repairs themselves), as well as getting their own hands into the used market.

pangitkqb2295d ago (Edited 2295d ago )

I bought a Chair from a furniture store. I exchanged my money for their good. A year later I sold that chair at a yard sale. I didn't give any of the money I made re-selling that chair to the people that made and distributed it. Clearly I am screwing them over.

Oh wait...no, I'm not. I gave them money to make the chair my property. What was once their property is now mine, a financial exchange all parties agreed on. Why should I give them a part of the money if I then choose to sell my property to somebody else?

Totally ridiculous.

Bimkoblerutso2295d ago

Also, people ALWAYS seem to automatically associate "used" games with Gamestop. It would eliminate ALL resale of games, whether it's through Gamestop or eBay or ANY private channel. So you don't technically own the game. Which is fine, honestly, but as far as costs and rights go, developers aren't treating the sale of their games as what they are: extended rentals.

As SilentNegotiator said, the price for a game should be AT LEAST half of what they're charging if they're not going to give us the full rights that we as consumers are afforded for actually owning a product.

SuperStrokey11232295d ago

What are you guys talking about? Devs have lots of ways to earn money from used game sales as well such as DLC and in game advertising in online matches and what not. Those make them money regardless of who pays for it.

Next games DO become obsolete. Sequels automatically make this happen, often when someone sells the first one its to buy the next one! So not only are used games promoting sales of new games but they are also exposing more people to the old game and maybe eccouraging that person to get the next game as well. All at no cost to the Dev.

hotrider122295d ago

@ poolsharky
until that car die out enjoy the usage and fun.
that is the purpose of used games. play,enjoy.be entertained til next new game of choice comes out.

ilikestuff2295d ago

i agreed with silent negotiator

theres alot of games that after you play it or platinum it (if ur into doing the trophy thing) its pretty much not needed, i.e. i love the assassin's creed, i play just for the story, once i beat one I'm done i don't want it anymore, i should be able to sell it.

and if you're late to a console gen and you're playing catch up on all the great games how are you to find the older games new? and yea they could put the as downloadable games but what if u don't have the internet?

let us buy used games if we want

Gaming1012295d ago

So what if retail outlets make a profit, someone went and willfully sold their game to that retail outlet, their was a demand that was sufficiently supplied. Just like used car retailers, Ford shouldn't complain when they don't get a piece of the pie from used cars. I should also be able to sell a game to my friend, or on ebay or kijiji, I have that right just like anything else I own, to be able to sell it to whoever I want.
To be against used games on principle means you have to be against all other used items, like cars, clothing, electronics, everything. Of course the games industry knew used games would be a factor of doing business, but so what? Go sell them electronically if you're so against the idea, and then noone can sell it used.

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ash_divine2296d ago

@Godmars

I almost see where you're coming from, but some of those counters are a direct result of the used game market(aswell as piracy, which really isn't even that different.)

DRM for example, would it exist if not for pirates and such?

If anything, DLC and DRM are reasons you should be against used game sales.(As they show the damage that the used game market has done to the industry.)

BitbyDeath2296d ago

I hate to stick up for the devs cause i love getting rid of my old games but -

You cannot compare trading games with trading cars they are very different.

For one, Cars make money on a single purchase, games do not.

You should only be relating this to the likes of DVD's/Music/Blu-rays etc.

Now how many companies that you know who sell these items also sell used copies within the same store?

None. Nutta. Niche.

Yes you can find them at pawn brokers but that is far different from finding it at a major retail chain.

Try relating this to anything in the same vein and you will find only games do this. Devs/Publishers do have a reason to complain, it's much like how the bigger corporations lower their prices to squeeze out the lower ones.

It's gotta come to a stop eventually especially with game budgets rising in the near future (nextgen)

BitbyDeath2296d ago (Edited 2296d ago )

If you're going to disagree at least have the courtesy to say what you do not agree with.

Games do cost more than $60 to make.
If second hand games were only found at pawn brokers and not at every game store then i'm sure you'd see that devs won't give a damn just like the movie/music industry.

Soldierone2296d ago

Actually the movie industry throws a fit about it all the time, but they took a different route. Rental companies and people selling used copies have to have a license to the movie to sell it. A rental company cannot sell rentail copies unless its passed a certain date and/or licensed by the company.

If you have music and movie stores open around you they DO sell used copies of both. music inudstry doesn't throw a fit because the record companies barely give any money to the artists anyways, and are the only ones profiting off the sales. The artists make money with concerts and merchandise, or selling the disc themselves.

The video game industry is basically being run just like those companies. the publishers are the ones throwing the fit, because they are the oens that bought the game to turn around and sell. So they want every last dime they can. When Gamestop reports they just made millions of dollars and these companies saw none of it, suddenly its an issue. They are not going to come out and say "we simply want that money in our wallets" no they have to have a PR make it seem like a problem so you jump on their side. "Oh we are going to go bankrupt if we don't get that money!"

Like I said before. You get rid of used games, they will complain about piracy like everyone else. You get rid of that and they will blame something else. They won't be happy will you go up to EA and buy an EA game from them and ALL that money goes into their pocket, period.

BDSE2295d ago

The whole anti-used game argument is based on a faulty premise that one sale made to used is a sale lost to new. Point me to a study that has been conducted that shows that someone would buy a game new if used wasn't available. Used is a form of advertising, I bought the following used to see what they were like: Dead Space, Mass Effect, Resistance Fall of Man and Fallout 3, I bought BRAND NEW all their sequels. What about DLC? Nearly every used game that I've bought I've purchased DLC for (and for the brand new sequels), all this represents sales that would have been lost to the publisher or developer had I not got the used game.

Also you ignore that traded in games subsidise the purchase of new games for a lot of people, is it any co-incidence that game sales have dropped by around 10% since publishers stared to lock off parts of the game to used sales?

What about games that are out of print? Where are we supposed to get them?

Used car sales don't kill the car industry, used dvd's don't kill the movie business, used books don't kill the book industry, used furniture doesn't kill off the furniture business and used houses don't kill off the construction industry. What makes the games industry different to this?

When there's been a proper investigation that looks at the complex relationship between used games, consumers and new product that proves that developers and publishers are being 'hurt' then come back and make the case, otherwise this is just a finger in the air exercise.

Make no mistake this is why they want digital distribution, so they can restrict what you do with the product you've bought, one people join those dots any move towards that will result in failure.

room4142295d ago

"Used car sales don't kill the car industry, used dvd's don't kill the movie business, used books don't kill the book industry, used furniture doesn't kill off the furniture business and used houses don't kill off the construction industry. What makes the games industry different to this?"

car sales- When a car is bought from the manufacturer they immediately make their profit. The cost to make a car is covered in every individual sale. How long do people own new cars? At least a year?

dvd/blu-ray- Movies are generally profitable from theater revenue long before they're released on a disc. Look up any movie on wikipedia and you can see this.

books- It cost around 50,000 to publish a book? Not worth comparing.

furniture, houses- Same as car sales. When a single item is bought from the manufacturer they have already made their profit. They couldn't care less what happens to the product after that.

When are gamers going to understand that this industry is unique? The only way to see profit is to sell a large number of copies of a game. When you have games changing hands a couple times within the first month of release because of used sales it greatly reduces profits or kills profitability altogether.

BitbyDeath2295d ago

@Thankyou Room414, bubble for intelligence.

room4142295d ago

People don't care about facts or truth they just want cheap games.

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MastaMold2296d ago (Edited 2296d ago )

This is whats wrong with gaming today everyone thats leaving a comment here must be new to gaming cause there was never a used market till a generation and a half ago i have been playing video games for 25 years now. NES and Sega game cartridges cost from $50 - $80 there is not a need for me to buy used games if people cant afford to buy new games all you do is wait for a sell or price drop gaming was doing just fine 16 years ago before the used market came along but the way things are going now a days gamng is officially becoming casual and this is not how it used to be so if Sony and MS decide to make next-gen video game systems that block used games than so be it maybe things will go back how it was before so disagree with me all you want i'm sick of all this casual b.s.

Soldierone2296d ago

Since when? I remember Gamers (yes the store GAMERS) all over my area that sold used Sega Genesis and N64 games....

I remember pricey games too, like the Atari...which by the way is no longer around....Just like all the pricey technology that has come and gone simply due to the price. Also 25 years ago the economy wasn't spiraling down the drain with gas prices sky rocketing passed 4 dollars a gallon.

And yes the industry still had issues. Companies were still struggling from time to time and companies were being bought out. In fact it was around 25 years ago that the entire game industry almost disappeared entirely....

I do agree with your casual experience note though. I feel games are going the wrong direction with phones, but also "hardcore" titles are WAY easier than they used to be. It seems like most (most) games are holding your hand the entire game....

yabhero2296d ago

Games are getting more casual, however your confusing affordable with casual. Used games allow people who wouldn't be able to afford gaming to to play. Used games allowing more to play isn't whats wrong with the industry. As a person who's been gaming since they were young the attitude on this site sickens me, it actually sickens me. Used games are not even close to piracy. No used games that I would have to buy games I wasn't totally into for 60 bucks. If your a real gamer you should know waiting 6 months until the price is cut by five dollars isn't going to cut it. As a high school teen with only allowance for income I know that if in one year there are 30 games I want, if I were to buy every game new I'd only be able to get 17. 30x60=1800. Throw in a new console 2100. Not everyone can spend that much on gaming in a year.

antz11042296d ago

You're argument fails due to how much games cost 20-25 years ago compared to now.

Fez2295d ago

How have you managed to relate used game sales to casual gaming?

hkgamer2295d ago

I believe that the industry was totally different to what it is today, Dev's and publishers want more money because the market is alot bigger today. I also think casual games such as iphone or micro transaction games are indirectly ruining games that we play. The reason I say this is because alot of developers are seeing how these tiny low budget games are generating massive profits and wishes to make theses games instead of making the games that we love.

@yabhero

If you can't afford to play 30 games then don't play 30 games :D
Well that was what I did anyway. But each person is different which is why I am not disagreeing with what you are saying.

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Krew_922296d ago (Edited 2296d ago )

It's not only Gamestop though. There are many small independent video game shops all over the world that give you a better deal than Gamestop.

For example here is one: http://www.youtube.com/watc...

This man runs his own game shop. In the video he tells you what he sells used games for, and how much he gives compared to Gamestop. Although the video is four years old, Gamestop is still the same.

So I wouldn't stop buying used games, I would only stop buying them from Gamestop.

It would suck for people like him, who really enjoy their job, and who really only relies on used items to make him the most money, to have to stop doing what he enjoys and close his shop.

peowpeow2295d ago

True, is it not enough that their fanbase is increasing by a large amount (if used games really do take a big chunk of sales)? Potential new sales for any new games they make

homer2295d ago

@Pool
What about used books and dvds? The only arguement I find logical is the use of online passes even though I hate them and find them extremely flawed. I find them somewhat acceptable because they ensure that people who did not pay for the product new can not cause them to lose money from them using their servers but even that is a weak arguement imo.

SPAM-FRITTER-1232295d ago

you are all missing the god damn point.

if someone bought fifa 12 new and the money went to EA then they sold it for cash or exchange then its fair game....BUT when you go to buy the game new yourself the shop always offers you a pre-owned copy for cheaper to make more money. if gamestaion has a pre-owned copy they always try and sell that first as it has more profit.

if EA is selling there title in your store then do NOT sell your invalid DLC-less version for cheaper for the consumer to turn around and say i hate Multiplayer activation codes.

i buy my games new direct from the company. no matter where i buy from i get a code which is redeemable on steam or origin which takes full advantage of my new,paid in full,thanks for supporting the industry GAME.

i don't mind selling my old games as long as the companies don't promote pre-owned to make a bigger profit.

if your company is closing down because EA,Capcom,Microsoft and activison are mad for not selling there games and borrowing too much product......then FUUUU.

gabe newell i love you for not making me pirate and offering a reasonably priced gaming lifestyle.

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2296d ago Replies(2)
Moncole2296d ago

Buying a used game is like pirating a game, both times the money doesn't go to the devs. If you pirate a game and like it a lot you will eventually buy it.

cpayne932296d ago

"If you pirate a game and like it a lot you will eventually buy it."

That depends who you are, I have an uncle who says he hasn't bought a game since the n64 days, has pirated them all. I know someone else who has bought zero, read that zero, zilch, nada games for his 360...yet owns bout a hundred of them. All pirated.

dazzrazz2296d ago Show
thebudgetgamer2296d ago

That's bs, I bought a used ford is that the same as stealing one off the lot?

cyclonus0072296d ago

Did you seriously just compare a $60 game to a vehicle that costs thousands of dollars?

And think of the industries that are guaranteed to make loafs of money off your car purchase. You have to get it registered, you have to get insurance, pay for gas, upkeep, etc.

Meanwhile, there are no hidden costs to a game except for optional DLC.

SilentNegotiator2296d ago

"Buying a used game is like pirating a game, both times the money doesn't go to the devs"

Used game = Sold to customer, customer sold their own copy

Pirated game = 99% of the time pre-release leak, no sale at all

Smashbro292296d ago

Bullshit. Piracy is illegal. Buying second hand isn't.

Swiggins2296d ago ShowReplies(3)
_Aarix_2295d ago

I Never got it..for it to be bought used it had to be bought new correct? Or is there some other factor im missing because companies like gamestop and walmart hath to buy the games the full $60 right? Someone enlighten me on this.

Pozzle2295d ago

There's a difference between illegally pirating a game in order to get it for free and LEGITIMATELY buying a second-hand game so that it legally becomes your property. Seriously, how the hell can you not tell the difference? o.O

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NYC_Gamer2296d ago (Edited 2296d ago )

People have the right/option to buy new or used like it should be...I'm not gonna get on my high horse and act like never brought any used games before just to spread all this used games are bad for the industry propaganda. Billions of dollars have been made every year within the industry even with used software.

SuperBeast8112296d ago

True and if the devs dont want people to buy their games used make them good enough to where people want to keep them and not trade them in.If nobody trades their copy it wont be resold!

ash_divine2296d ago (Edited 2296d ago )

@Both of you

Please.

This has nothing to do with the money they supposedly make every year. (That's like saying it was okay to rob a bank because you left a couple million.)

This is about getting what is rightfully yours. I mean, why the hell should Gamestop get the bulk of the money made from a product they had no hand in creating? Especially when that money was supposed to go to the devs/publishers who actually did spend years creating the games you love.

When you get your paycheck, do you not want to get every cent you worked for? Or do you want it to go some random guy who doesn't even work there?

And don't give me that "propaganda" bullsh!t. Because let's be honest here, you're only pro-used games because it saves you a couple bucks(consequences be damned.)

You can follow Gamestop into the sun if you want, but don't start complaining when all of your favorite game companies are gone. And the few left standing have to nickel and dime you into oblivion just to make up the difference.

Megaman_nerd2296d ago

for someone with so many bubbles you sure make less sense than a drug addict looking for his crack.

First, buying and selling used stuff is legal so your analogy about robbing a bank is completely irrelevant to everything.

Second, making movies and games is not sure profit so you shouldn't expect to always have a check waiting for you.

And third, if the industry is making millions of dollars a year, even much more than any other gen then this is prove enough that the used games sales aren't affecting the industry that much. This is just the publishers greed. They see how much money Gamestop is making with the used games and they want some of that on top of the DLC.

glopez2296d ago

Oh come on!!! the devs who make the game get THEIR money while making the games. They have a 9-5 job just like everyone else. Its the publishers who are crying about used sales. If i buy used the publisher doesn't get any money, the devs already got paid!!!! This Gen just goes to prove, common sense isn't so common anymore!!! People today are just begging to have their rights taken away, and they cry and complain when they get their wish. All this "well it doesn't affect me" BS going on, just know this : the word is YET!!! It doesn't affect me YET!!! When it does though and you try to complain, it will be to late!!! Like everyone here always says to defend these crooks "its just business."

ash_divine2296d ago (Edited 2296d ago )

@Megaman

Facepalm.

You're the one not making sense buddy. As you missed every single one of my points.

Firstly, the legality of selling used games wasn't the point of the analogy, at all. The point was that: It's not okay for devs to lose money just because they make a certain amount every year.(you might have gotten that if you weren't so busy worrying about semantics.)

I guess a better analogy would be : It's not okay to dock a rich person's paycheck just cause they'll "still make millions". Happy?

Secondly : Again, you've missed the point of my apparently complex analogy. The point was : Anyone who buys "Game A" should be paying the developers of "Game A". Not some greedy ass corporation who do nothing but hurt the industry.

And third : Are you blind? Have you not noticed the millions of dollars companies lose from the used game market? And again, you're agrument is, "they makin da millions". Well to that: See my first point.

MrBeatdown2296d ago

@glopez

Here's some common sense for you.

Developers have jobs only because they can make the publishers money. The less money they make for a publisher, the harder it is for them to keep their jobs.

That little piece of common sense applies to everyone who works for someone else, to the kid taking orders at the Burger King drive-thru right up to CEOs. You might not be making all the money, but if you're not making enough money for person who's paying you, you're as good as done.

antz11042296d ago

@ Ash,

Your comments are soooo way off base. The devs make their money off of sale A from a retailer new. After that they aren't entitled to squat. If this was the case then you could say pawn shops owe stihl a certain percentage every time they sell a used chainsaw, or Jared Jewelery every time they sell a diamond.

Its not "following into the sun", its getting the best deal. This goes to whether its at Gamestop, BestBuy used, or Amazon.

glopez2296d ago

beatdown,

That's exactly my point. they made their money when the game got sold new. If the want to keep their jobs they need to make better games. Just some common sense for ya!! This gen got worse and worse. Each game that comes out wants to be call of duty, and they succeed by releasing a buggy glitch filled short 5-6 hour game. Then have the gall to blame used sales when it doesn't sell. Some more common sense for you, if it didn't sell well new what makes them think it sold used? My examples are dead island, vanquish, enslaved, and quantum theory to name a few. Like i said common sense isn't so common now a days.

ash_divine2295d ago

@antz

Even if the whole retailer thing is true..., that doesn't change anything. Think about it: If there was no used game market, everyone would have to buy a new copy of the game. Which means that retailers would have to order MORE copies. So the devs have still lost money.

Next, It's widely known that devs don't make a cent off used games. So let's do some math shall we.

If one person buys the game new and returns it, and another buys that same copy used and then returns it, and yet another person buys that copy used. Three people have played(and even owned) the game, but the developers only saw that first person's $60. (The rest went completely to the store selling it used.)

That doesn't seem so bad, until you multiply this by 100,000.

So now you have a game that 300,000 have played (and owned) but the devs only got money from 100,000 of the people. Which at $60 a pop leads to a loss of 12,000,000 dollars in revenue.

Here in lies the problem, I never said the devs don't make any money. But that they lose a lot of the money there were supposed to make to piracy and used game sales. Now if you can't agree with that simple fact then, you're just out of luck.

antz11042295d ago

Lol Ash,

Nice sidestep.

Throw all the math out you want, they're still making the initial $60 off the game that they were planning on. Now if they had to cut the initial retail down to say $30 or even 45$, then they may be losing money. But they're not losing anything at $60 as they're still making the initial amount off the consumer. What the consumer does with it from that point on is their prerogative as its their property now. If anything buying used is introducing someone to their product that they wouldn't have paid full retail for anyway. Its advertisement, and maybe they'll like it so much they buy the next entry or something else by that dev at full value.

Then to lump selling/buying used into the same group as piracy and call it fact? Trust me man, I'm not the one here thats out of luck. Seriously get a clue.

ash_divine2295d ago (Edited 2295d ago )

@antz

Work on your reading skills. I never lumped used games into any group with piracy. I simple said that both cost the devs money. Is that not true? Of course it is. So How am I the one that needs a clue? (If anything, you need a clue on reading comprehension.)

And as if you can talk about sidestepping. You totally avoided my point so you could go on some tangent about the initial $60 bucks. Ignoring the money lost from the resell of that product.

Like I said. If 2 people buy the game, one new and the other used. The devs only see get $60 bucks as opposed to the $120 or so they were supposed to get. And that's a loss no matter how you slice it.

For every person who buys the game used that's one less person who would have bought that game new. And since devs don't see any money from used game sales, that translates into a lost sale.

I'm not sure what's so hard to understand about this but I'm out of bubbles so we'll just have to agree to disagree on this one, I guess.

Neoprime2295d ago (Edited 2295d ago )

Devs already get paid by a salary, if you feel this way about them getting more money why not in protest in the street with them for high pay or more money/royality to go toward them from Publishers.

antz11042295d ago

Ok Ash,

I'll use my last one too (sigh)

Since we're on the topic of reading comprehension you should have seen that I was countering your point, Im sorry you couldnt understand. This is where your argument fails, try to stay with me:

Every game starts out new.

Its not like some fairy comes in, waves a wand, and a game is suddenly used for half price at gamestop. That is what you're not comprehending. So the devs arent losing anything, they still make there initial money off of EVERY copy of the game. Maybe its not everyone else that isn't getting it.....food for thought.

vega2752295d ago

have a bub+

you two have seem to be the only people I've seen so far that hit the nail on the head.

dev's get paid for doing a job which is developing the game. they don't get anything after the game is completed and it's not like they work on commission so the fact that dev's are hurting has much to do with the greed of the publisher and not used game sales.

i honestly want to know how much of a cut of the profits is EA and other publisher are giving the dev's from DLC and online passes that they milk out of gamers then tell me again why used games are hurting developers.

MrBeatdown2295d ago

@glopez

My point has clearly gone over your head.

A developer can build a fantastic game. They can get paid well for it. But if it doesn't sell what the publisher wants it to, the publisher isn't going to bother with a sequel, meaning the developer doesn't get their next project. Case in point: Mirror's Edge. Thankfully, DICE has Battlefield to fall back on. No ME sequel in sight.

The real kicker in all of this is you blame the devs by saying "they need to make better games". Tell that to Bizarre Creations or Black Rock, makers of Blur and Split/Second. Those were fantastic racing games that didn't sell enough. Sales weren't good enough, and now those studios are shut down. EVERY last new copy sold would have helped.

You say "each game that comes out wants to be call of duty, and they succeed by releasing a buggy glitch filled short 5-6 hour game" but you fail to realize that's the reaction to the problem, not the cause. If riskier, niche games were more viable, we would see more of them. More new sales would make that happen. Developers have to resort to games that they think have broader mass market appeal so they can sell more new copies.

You prefer to just blame developers even though plenty of quality developers have closed up shop or been stuck on sequels because it's what the devs need to do to guarantee a publisher comes back for another project. Ever wonder why it's sequel after sequel? It's because sequels are the safe bet. If each used sale was a new sale, that's just one more reason publishers have to take a chance on new IPs.

Your whole idea that a quality game like Enslaved wasn't hurt by used sales is just flat out stupid. You don't know the percentage of sales that were used. Let's say used sales were 10% of what new sales were. That would have been 50,000 more copies sold. If it was 20%, it's 100,000 sales. That's a big difference when Namco was shooting for one million sales.

The less a game sells, the more important each copy sold becomes. THAT is common sense.

glopez2295d ago

beatdown,

Common sense is just going right by you!! I don't know how old you are, so ill just say this. Have your parents ever sold a car they no longer used? If so then tell them i need my cut of the money they received. See i work making cars and really think i deserve money from that sale!!! See common sense dictates that if you do something for one you have to do it for all, right? Well ill be waiting for the money. If the publishers determine the amount sold then the devs need to bring that to their attention. They make the game, they should have an idea how well it will sell. Used games are just a cop out for bad games. Case in point Enslaved. the Dev went multi to sell more games, but we all know what happened. A crappy game and a lot of finger pointing. Only they should have pointed the finger at themselves. The new DMC will be the same IMO. Contrary to popular belief on this story, bad games do exist as well as bad developers. But I'm gonna go ahead and say that i hope used games do take a dive, not go away but just go down a little bit. After that whenever a game comes out that does poorly i want to see what you and the devs blame it on then. My guess piracy would make a sharp return then, huh?

MrBeatdown2295d ago (Edited 2295d ago )

@glopez

Lulz. Comparing video games to cars? You want your cut from a car sale? Uh, you realize that practically EVERY last used car sold means that someone is going to buy a new one, right?

Nobody is going to buy a new car when they have one that already works fine. The used industry doesn't hurt new car sales. If someone couldn't sell their car, they would just use it until it's no longer worth repairing, the car would be junked, and they'd buy a new car.

That isn't true for the game industry. I would never own more than one car at a time. I would own more than one game at a time though. That's why I have 300 games sitting on the shelf next to me. Know anybody with 300 cars in their driveway? Hell, know anybody that owns three cars?

Basic common sense. Say a car's lifespan is fifteen years.

No used cars? Two people both keep their new cars for 15 years. Two new cars sold.

With used cars? The first guy sells his car after five years to the second guy. That second guy keeps the car for ten years. Meanwhile that first guy buys a new car. Two new cars sold.

Two cars sold either way. The used industry doesn't make a difference to the new car industy. That's why auto makers don't care. Very few people will ever own more than one car because it's far to expensive and basically pointless. It's an industry driven almost entirely on need and the fact that eventually, every vehicle needs to be replaced, unlike games.

Plus, nobody buys a 2005 Ford Focus and expects it to run like a 2012 model. But everybody buying a copy of Call of Duty 2 from 2005 expects the experience to be the same in quality in 2012 as it was in 2005.

People that don't see the major differences between video games and cars are the last people that should be preaching "common sense".

Sorry, but you're not getting any cut of the money my parents received from selling their car. Because all that money was spent on their new car. If they couldn't have sold the car, they wouldn't have bought a new car. The guy that bought my parents used car would have just bought a new car. My parents selling their used car didn't result in a loss for you. At all.

Now, can you find me one person who would never buy a new game, just because they couldn't sell an old one? No, you can't. There isn't a gamer on this planet that would buy one game, and never buy another because he can't sell the second.

As if your failure to understand the basics of the used car and game industry wasn't enough to prove your lack of common sense, you failed to acknowledge or even dispute any point I made, and you continue to bring up Enslaved, a game you call bad, but got an 80-82 Metacritic average.

Not only that, but you ignored my examples of good, content rich games that didn't sell well and my point that new sales lost to used sales could have helped a game's overall sales, encouraged the publisher to fund a sequel, and kept the studios in business so the developers could "get THEIR money while making games" as you put it.

dboyman2295d ago

@glopez a + bubble for you, well said

glopez2295d ago

Beatdown,

"Lulz", in trying to argue my point, you made your point then contradicted yourself. You claim that after X amount of years a person will buy a NEW car, why would they if they can go out and buy a used one. Same as a game, why do i need to buy a NEW game when i can get a used one cheaper? See that's how common sense works my friend. Yes people will buy new, but they will buy used if given the chance thus taking away the new sale. If it works with one why not the other? Can't have it both ways! Yes i keep bringing Enslaved up because that dev kept crying about sales not being enough for heavenly sword, so what did they do? They went multi and well everyone knows the rest. Perfect example of a BAD game selling bad imo, but its used games that get the blame. Now that is stupid!!

Now to address your points...

1. Blur and Split second were fantastic games, in your OPINION. I tried them, I didn't like them. Now it may come as a shock to you but the world doesn't revolve around you!! Your OPINION is not FACT!!!

2. Developers follow the money my friend. That's why they all try to copy COD. Not cause of used game sales. Almost all devs and publishers have a "me too!!!" mentality, and can't understand when their game flops. Yes alot of developers closed shop this gen. Used sales? Or bad games? Ill let you handle that one. What's your OPINION?

3. Now some more common sense for everyone my friend. The devs who made heavenly sword, their first game sold what 1.5/2 million copies? enslaved sold what 500k/750k? I hope when capcom picked them up they weren't thinking " yeah we got our billion dollar game here!!!" that's not common sense, common sense would have made them run for the hills! ! My guess is they went with the lowest bidder! Like some people here keep repeating " you get what you pay for!"

5. Oh and mirrors edge!!! "Lulz" i can't believe you went there as an example. How could that shining example of the perfect game flop? Surely it was used games right? It couldn't have been a extremely, extremely crappy game right. No, no that's not common sense.

Now try to counter my points instead of contradicting yourself. "Lulz"

MrBeatdown2295d ago (Edited 2295d ago )

@glopez

Wow.

I never argued WHY someone wouldn't buy a used car. I was arguing that auto makers don't care about used sales, because in the end, it doesn't affect them. You know why I was saying auto makers don't care? Because of your idiotic assertion that because you work in the car industry, you're owed something for each used car sale, as if a used sale is a lost sale.

You said... "Yes people will buy new, but they will buy used if given the chance thus taking away the new sale."

This right here proves you can't understand basic logic and you COMPLETELY missed my point.

Let's try again...

People NEED cars. Cars get old. Cars need replacing. Whether a car goes through one owner or ten owners, the vast majority of cars will get used throughout their life by somebody. It's a fact.

Used car sales don't affect new sales number. They just affect who owns the old cars and who's buying the new cars.

My aunt buys a new car every five years. If she couldn't sell her old one, she wouldn't buy the new one. The person that would have bought that used car would instead buy the new one.

Again, auto makers don't lose new sales because of the used industry.

Game makers do. All cars become worthless after a certain number of miles. Does a video game become worthless after a certain amount of playthroughs? Nope.

If I couldn't sell my copy of Mass Effect 3, I'd still buy a copy of Max Payne 3. If I couldn't sell my Ford Focus, I sure as hell wouldn't buy a new car.

Common sense.

Now, onto you addressing my points.

1. You call Enslaved bad and treat it as if it's fact. Yet you tell me Blur and Split/Second being good is my opinion. You base your whole argument on opinion, pass it off as fact, then explain the whole opinion versus fact thing to me. Talk about being a hypocrite.

At least I had favorable Metacritic averages to back me up on the games I mentioned. You had nothing to back you up when you called them bad. The general consensus is that they are all good.

2. Developers do follow the money. Maybe they would try new stuff more often if there was more money to be made in a game like Enslaved, Blur, and Split/Second. Unfortunately, there isn't so they go with the "me too" copycat crap.

It's hilarious that you chalk all sales failures up to "bad games" but you completely refuse to acknowledge that used sales play SOME part in low new sales. I never said used sales are the SOLE issue. But if it wasn't an issue, it would help a developer achieve higher sales. It doesn't matter if it is one more sale or a million more sales. Every sale counts.

3. Ninja Theory didn't get to make Enslaved 2 like they wanted to. So now they are stuck working on whatever any publisher will give them in order to stay in business. Maybe if Enslaved sold better, it would have encouraged Namco to give them the green light on Enslaved 2.

5. (Because you skipped #4 for some reasons.)
Mirror's Edge was extremely crappy? More hypocrisy.

There. I countered all your points. Directly. And for added lulz, I pointed out your hypocrisy and lack of reading comprehension.

Have a nice day.

+ Show (15) more repliesLast reply 2295d ago
SuperBeast8112296d ago

I use it for games no longer available new like older games that I skipped for one reason or another like dead or alive 4 and Heavenly Sword