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Warp Review [EDGE]

"Had EA deigned to generate any noticeable buzz for Warp, there would have been a risk of the game mis-selling itself. First glance suggests a near-top-down stealth game, much like the early Metal Gear Solid titles: your burbling, orange alien outmanoeuvres scientists and soldiers as he attempts to escape from a secret submarine base. But few definitions of stealth leave such a trail of offal and dismembered limbs. While Zero, the cuddly ET in question, is felled by a single shot, he’s not one to shy from confrontation. Careful stalking lasts only as long as it takes you to close the distance, teleporting the last few feet to materialise inside your wailing victim, and then popping him like an overripe fruit. Warp’s mascot may look like a family-friendly figure, but the game’s cuteness is cut with black-humoured grotesquery, and no shortage of four-letter words."

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