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Pocket-lint: Assassin's Creed III in-depth preview

Pocket-lint: Powering this new and improved Assassins’s Creed experience is Ubisoft’s AnvilNext engine that lends the graphical power and gameplay nuance to turn the more linear paths of building-to-building traverse of the earlier games into a fully 3D, multipath environment where everything is climbable, rock or tree. Ground foliage provides new areas for stealth where Connor can auto-crouch and melt into the bracken as well as leap from for cover-to-target kills. And with this new type of physical environment comes a new type of NPC of a sort - animals.

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