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GamerZines - Max Payne 3 Multiplayer Preview

GamerZines: Unlike singleplayer where Max has a continually recharging metre which allows him to slowdown time, in multiplayer you have to fill said hourglass yourself by causing damage to other players and racking up kills. Initiating Bullet Time is exactly the same, either click in the right thumbstick or click the right bumper for a brief time-slowing dive.

Crucially this doesn’t slow down the entire server, instead it only affects the players who are in the intiator’s line of sight, with the antagoniser gaining all the benefits of an increased movement speed and fire-rate, whereas prey do not however they do have the option of either initiating Bullet Time themselves or escaping from line of sight in order for time resume its normal pace.

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