Battlefield 3's UI has been criticized a lot, and now it's revealed that the design of the UI was outsourced and not done by DICE.
My only problem of the HUD is it has so much clutter. Do i really know where sites, A, B, C etc. are at all times and right in my face? cmon thats what the mini-map is for and after like tens of hours of playing I am sure everyone knows where objectives are located. clutter takes away from the immersion. should have option to turn it off
Yes, I'd say you really do, as it can be very disorienting at times -- especially when you spawn. I'm not sure how having the objectives of a game shown on screen is clutter.
I'm not sure how having objectives on the screen is NOT clutter. It's too much. I feel SJPFTW's post was 100% accurate. If you want your hand held while playing video games I suggest you play nintendo.
Go play Nintendo? Now you're just trolling. You keep saying it's too much, but you never explain how. Having a minor graphic displaying the location of objectives is clutter? How? Explain it to me. Because they're essential to the game modes.
I can't tell ya how many times I spawn and see a friend icon above an enemies head. Ally is actually 5 miles away, but it looks like another buddy running through base at times. Mini-map + reticule is all I really need. Ally names should be colored when you point at them. Otherwise don't give me little arrows floating in front of me if they are not visibly in front of me.
Its not very console friendly. Obviously made for a keyboard and mouse.
I haven't had much of an issue with the UI.
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