Cliff Bleszinski has discussed briefly what's next for the hugely successful franchise and the things he would have done differently in the previous games in the Gears of War series.
For those who don't have time for massive open worlds or role-playing games with epic tales, these 15 games are worth checking out.
Gears of War 3 and Judgement servers have returned to their "updated" condition, adding several features, such as increased XP and more.
I currently play Gears 3 often, especially after the 60 FPS Boost. Gears of War is my favorite gaming franchise, and the Locusts are the coolest faction in history. Gears Judgment will always be a disgrace for not having the Locust in VS multiplayer.
GoW 3 and Judgement were the last installments before the series went woke and soulless. I'm level 50 in GoW 3 and LOVE it's multiplayer to death. It's just so crispy.
The Xbox 360 is one of the most successful consoles ever made, and the best games in its library are a huge part of why.
That is the most "normie" list that I ever saw. This does make some sense given the console in question, but still.
Might as well list it as the One's top twenty as well since all it had for games was backward compatibility.
It would be brilliant if Gears could be less linear, but because of how the game plays and how the AI works in these corridor based shooters the only solution I can think of is branching corridors. Instead of following one path you the option to use 3 separate ones and this still doesn't fix the problem (if you want to call it a problem).
I would say an unlockable side campaign along the lines of the Ada story in Resi 4 would be a brilliant addition. Maybe one area of the game (a huge area) has various tasks where the outcome differs depending on what order you tackle them. Its easy to say make it less linear, but these shooting games kind of thrive off pushing you through a cinematic experience.
We will see if this can be accomplished. Maybe take a page out of Metal Gear Solids level design and try and transfer it to Gears gameplay.
Variable Stiffness Actuators of War?
I hope they find a way to go forward with the series instead of just relying on prequels.
I know they kept saying it was the end of Marcus story but I still would like tpo play him in the next one. You can't just throw away the main character who have been with successful fracnhises from the start, kind of like Shepard in ME, even though they said it was the last Shepard game I hope they'll still use him in the future.
I honestly thought they might of given us a secret ending like the Halo 3 one where it hints on that things aren't over just yet. We still didn't even get to find out why the Queen was human......if theres a Queen then there has to be a King. Maybe the locust developed off planet aswell which better tec, maybe they'll come back to avenge Myrrah or bring her back someway as a plot twist...........I don't know crap ideas I know but you get the point.
The non linear aproach hes talking about makes me think of the rookie levels in halo3 odst. They werent bad by any stretch but they werent the same as the non linear more exciting levels!
Gear Theft of War