Vigil's Marvin Donald claims the Wii U is on par with current gen systems...
Neil writes: "After holding tight and saving every spare penny since the Xmas sales, chances are you've worked up enough of a sweat to ensure that it's time to look in to the purchase of a new Xbox game or two. And with the latest Xbox Deals With Gold and Spotlight Sale for 28th Jan - 3rd Feb 2020, you'll be able to get access to all manner of cut-price Xbox One and Xbox 360 titles, boosting your digital library in the process."
"Vigil Games may not be around anymore but their 2 Darksiders games really raised the bar for 3D action adventure games. Let's take a look at both titles' gameplay and worlds and see which one emerges victorious." - A.J. Maciejewski from Video Chums
Darksiders 1 is a complete game but it’s obvious with Darksiders 2 they ran out of budget after the Ice world and the game just becomes a poorly paced mess.
The release date has been revealed for The Art of Darksiders II Hardcover Edition.
"You know, so far the hardware’s been on par with what we have with the current generation’s. Based on what I understand, the, you know, the resolution and textures and polycounts and all that stuff, we’re not going to being doing anything to uprez the game, but we’ll take advantage of the controller for sure."
Doesn't seem like he knows what he's talking about. He's a game director but not somebody who is working with the graphics and dev kits. Or maybe he was just saying that the game will be graphically on-par with the PS3/360 version. This is going to cause a lot of controversy.
Whatever, nvm what I said before.
of course it is .. what do you expect? it is from Nintendo LOL
can't wait for the REAL next gen from Sony/MS
There's really no clear evidence to point to, bu indo believe there is an assertive effort to make all multiplatform games perform similarly on each respective platform. The only one which I can say is usually head and shoulders above the rest is the PC, and really only occurs when it's optimized for said platform.
I gather many developers wouldn't want to cause anarchy amongst console fans so they create a "balanced approach" to development. I always thought it would be best to utilize each platforms strengths, however that might prove to be costly for development. Who knows really?
I wouldn't worry too much about this guys:
THQ: "WiiU is just alot more powerful than current HD consoles it does 1080p very easy."
Crytek: "WiiU devkits are very powerful,the specs are very good"
Vigil Games: "We had the game at the same level as high end pc version in a matter of days and a few lines of code got the game up and running on tablet in 5 mins."
Epic: "It will do things current HD consoles simply cant do its going to be a powerful box."
And those were quotes from E3 2011. The Wii U has gone through around 5 hardware revisions so it's only gotten better since then.