GodisaGeek: "Ninja Gaiden is a series that has been going, one way or another, for 24 years now, with its roots initially starting out as an arcade title which also appeared on the NES; from here a trilogy was released through the late 80′s through to the early 90′s. But after a re-release in 1995 of these three classic titles, Ninja Gaiden went into the history books and was never heard from again; until 2004 when it was rebooted and released for the original Xbox, and was hailed as a brilliant open world hack and slash title. All this even though it was infamous for being an extremely difficult game to play, not because of the controls but because the enemies were fast and tricky to contend with; and the camera angles were a tad undesirable.
In 2008, Ninja Gaiden 2 was released and was more of the same but with better enemy A.I., graphics and new weapons. However, there were still problems, the camera angles were still a little sketchy, it lacked visuals in certain areas and had frame rate issues in unscaled 1080p HD. Now after four years of waiting, Ninja Gaiden 3 is here and has had some dramatic changes made to it. Have these changes improved the game and fixed the issues that the previous titles have suffered from in order to make it a proper master ninja of a title? Or have they done so much that they’ve gone from a ninja to a drunken lout on a Saturday night with the fighting skills of blade of grass?"