OXM: "Hand-holding" makes for safer games, but players "relish a challenge", argues lead designer.
i think the key should be "accessible challenge", meaning a game shouldn't need a player to be god gifted with nimble fingers and shouldn't require the patience of Job. in the other hand it shouldn't be as simple as spamming buttons and not have engaging gameplay.. some games i recently played that hit the perfect point between accessibility and engaging gameplay: Rayman Origins Batman AC
Batman AC?? It was a great game, I can't deny it, but there was too much hand holding I felt like rocksteady thought we are bunch of idiots who can't figure simple patterns like a normal human beings.
the main game is easy, but the riddler side missions require work, from puzzle solving to inch perfect gliding. it has something for everybody. their are also the challenge missions. for Rayman it is the same, it is easy to get thru a level, but you need to play better to get more critters in the meter, and you have to be even better to fill the meter all the way up.
I'm loving Vigil Games more and more.
Casual players are dumb. And the whole fact that people started to recognize 'casuals' as important stands as a threat to gaming. Now we have to judge everything according to "the casuals". A: "Oh, that game/press conference sucks" B: "It's okay. It's for the casuals" Pachter and all his gaming website minions are always going on about how xbox is great for reaching out to the casuals. But who cares about console sales. the wii beat everyone and it sucks!!!!! The more we recognize 'the casual audience' the lamer gaming will get.
In other words...Darksiders 2 will be casualized.
I'm under the impression that most developers think gamers are idiots regardless of whether they're core or casual.
It's not that they're dumb. It's that "easy" is part of what makes a casual gamer casual. Figuring stuff out takes too much time, is too much of an investment. Having it spelled out for you is simpler, faster, and means you can get to enjoying the mindless part of gaming that much more quickly. That, after all, is a large part of what casual gaming is about.
N4G is a community of gamers posting and discussing the latest game news. It’s part of NewsBoiler, a network of social news sites covering today’s pop culture.