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D+PAD Magazine: Kingdoms of Amalur: Reckoning Review

D+PAD Writes:

You know the drill. In the land of Aldrazar, twelve brave fighters went off to liberate the bronze conch of Aaaahhhh and fell the ninety-nine terrible howler monkeys. Aaaand there we are, the audience is asleep… It’s a high fantasy game, it needs a million-year long introduction while you get a cup of coffee, maybe have a nap. If you’re brave and can stay awake long enough, maybe you’ll listen to the sub-par Lord of the Rings style expository trawl.

Is it done? Good. That’s the bad of the review over with. Now onto the good.

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