You know the drill. In the land of Aldrazar, twelve brave fighters went off to liberate the bronze conch of Aaaahhhh and fell the ninety-nine terrible howler monkeys. Aaaand there we are, the audience is asleep… It’s a high fantasy game, it needs a million-year long introduction while you get a cup of coffee, maybe have a nap. If you’re brave and can stay awake long enough, maybe you’ll listen to the sub-par Lord of the Rings style expository trawl.
Is it done? Good. That’s the bad of the review over with. Now onto the good.