PixlBit | I’ve always loved the climbing aspect of the Uncharted series. Scaling larger than life structures gave the games an added sense of adventure. There was one problem though; Drake’s ascents were little more than eye candy. There was no danger, no strategy, no challenge just mash the X button until you arrive at your destination. That’s why I was so excited when I first heard about Ubisoft’s new IP, I Am Alive, which looks to meld similar Uncharted-like mechanics with the unforgiving realities of the survival horror genre. Unfortunately much like the scenery of this dystopian title, I Am Alive represents a great deal of potential that is tragically lost.