It's hard to put a game like Journey into words. Journey is much more of an experience than an actual game. There are no leaderboards, no kill/death ratio, and no competitive multiplayer. Much like That Game Company's previous titles of Flower or Flow, its much more about an interactive world that evokes emotion rather than something that is meant to be challenging and adrenaline inducing. Journey continues that trend, by providing a beautiful simplicity in a market strewn with high scores and complexity.
The composer behind Journey, Austin Wintory, recently had a chance to revisit the classic game, just in time for its tenth anniversary.
My fav indie game ever, played this on ps4 and ps5. Too bad it does not have a plat trophy.
Jenova Chen told us about the development of the game.
Today, veteran game developers with experience on games like Journey, Skyrim, Spider-Man, Edith Finch, Ratchet & Clank and more, have come together to announce a brand new game studio, Gardens.
Concept artist has a very distinct style and if they can translate that into the game well this studio will be making some visually stunning games.