Want to see the impact testing can have on a game in development? Look no further than PlayStation 3 title Journey, which left producer Robin Hunicke 'disappointed in mankind'
Yeah, most popular games these days include destroying or killing something or someone. Maybe it is just natural instinct.
There are no natural instincts to act like an asshole, only learned habits. Most idiots I've meet in my lifetime became idiots because their parents did piss poor job raising them. When parents allow mass media to raise their children, this is what you get.
That does happen a lot, but, I've met some idiots who have the nicest parents and it really makes you wonder.
Humans do tend to battle when given the chance...
Most of the comment sections of N4G would be a great example.
lol maybe he shouldn't have started with such high expectations
It's kinda sad. But it's also one of those things that gets done just because it CAN get done.There are no real-world ramifications, no real negatives for doing so, so people are more inclined to take such actions. I admit, even I probably would have done so a couple of times. In the end, I'm glad they removed that ability. I don't think the game would have been as amazing with it.
That's just sad :(
I don't think people are all that bad, it's just that when they see a videogame they expect to kill something because every game that's not a sports or puzzle game, is basically just about killing stuff. The emphasis on games is always on killing, not social interaction. The problem is the nature of video games more so than the players.
That is funny and sad at the same time, but it seems to end well at least.
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