"Silicon Knights have a specific set of skills that they know how to execute with mastery. They have an uncanny ability to produce immersive fantasy/sci-fi worlds and make them believable by way of atmosphere and backstory. Blood Omen: Legacy of Kain? An action-adventure/RPG that was extolled for its moody atmosphere, compelling storyline, and high-quality voice acting. Eternal Darkness? A Lovecraftian “experience” that won critical acclaim for its psychological brand of horror, generation-spanning storyline, and its unique approach to character development. Too Human? The otherwise-criticized game was praised for blending science fiction with Norse mythology, providing an art design that brought that mythology to life, and delivering an epic and meaningful tale about the ills of transhumanism.
It’s quite obvious to me: Silicon Knight should be going down a route more similar to Bioware games. The mythology and backdrop they can achieve in their worlds can compete with Bioware. And their ability to create a moody atmosphere possibly surpasses their fellow Canadian developers. If they followed such a path I’m confident they would meet success in the eyes of the critics."