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Top Tier | The 'face' value of character creation

Grant Potter: "This week, a multitude of gamers are finishing the fight in Mass Effect 3: cavorting with aliens, punching mouthy reporters, and trying their damndest to protect the galaxy. This is his (or her) story, but it is also ours. We may not voice Shepard, but we do make decisions for him. We can even define how Shepard looks. Character creation has allowed gamers to become more intimate with the characters they are playing, but it isn’t always executed flawlessly. There are limits to what can be done in a video game, but those boundaries are constantly widening."

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