Criterion's Alex Ward has responded to feedback on the recent Burnout Paradise demo defending certain elements that have come under fire.
i'm not sure why is he defending it. i liked it and everyone i know liked it. i had more fun with the demo than a lot of fully released games. but then again i always had a soft spot for the Burnout series.
I can understand the people who compain to lack of retry function. I feel the same. But I definitely buy this. There are plenty challenges you haven't beaten yet, maybe it's okay. You failed the challenge then you could go near intersection and try another challenge instead of going back to the restart point of the challenge you failed. But you are the one who beat the challenges one by one steadily or when you almost complete the challenges and there are few challenges left in the game. You have to go back to the restart point taking a couple of minutes. Burnout has no loadin of ten or so seconds it's sweet I think but you have to drive back taking a couple of minutes if you want to retry the event. I guess many reviews will point this out as negative point. Jeff Gerstmann's blog address thie. http://blog.jeffgerstmann.n... Anyway, this topic is duplicated.
Hated it played it twice and I deleted the demo. Don't know if its the game itself or the type of racing genre it is that seems silly to me now. Love the three shades of Blue/Green and the driverless cars, NOT!. The game is kinda UGlyAaaaa looking graphiclly.
the driverless car was the first thing that shocked me. sadly doesn't even look or feel like the usual Burnout. i hate chasing "events". i hated in NFS series too. did EA have a hand in it? but the online was fun! no slowdown. i played mine on PS3 so... i have no complains on graphics or online slowdowns. q: and no "Retry" button...? that was a shocker too...
agree the game is soooo bad it does not deserve the crazy hype its seems everything that involves the ps3 has so mad hype its like all ps3 owners that buy games which are few lerk the net ,just like HAZE the game is nothing special
i don't think you visited the site links i gave you last time. here they are again... http://www.edufind.com/engl... and WTF are you talking about...? POG has a problem with graphics... i have no issues with the graphics so i guess 360 version has some problem, eh? and stop gurgling!
I downloaded the Paradise demo for both consoles and thought it was great on both. Ok, it's not what could be considered a serious racing sim but hell, it's an arcade racer. Does being able to see the driver add to the arcade experience? i think not! And as for issues with graphics i trust you downloaded the paradise demo and not the 'Burnout Revenge' demo; as, unless you are used to uber high end PC gaming you're not going to find a racing game of this nature with graphics as competantly put together. PS3 is indeed a little more polished but then they have developed it on that platform as the lead, hold on, perhaps this is why POG has slammed it so hard....a betrayer to MSFT?! I don't care, it's great on both systems and it is what it is, a fun arcade-style (albeit with better, not totally real, physics. Good on you Criterion, i'm looking forward to it.
I preordered burnout as well as Haze. Unless I pick up a PS2 game for my PS3, Burnout should be my first purchase of 08. I haven't checked the PC/psp lineup though so that might change. I needed burnout though. I've been playing motorstorm all through 07 and I forgot what it feels like to drive on actual pavement.
i liked motor storm until i got to those level 4 challenges, specially the final ones. i can't believe how cheap the AI gets at those levels. it's like their main objective is not winning the race, it's not making you win the race. cheap ba$terds.
When they try doing the same old thing, poeple complain. When they try doing something different, poeple complain. It's like damned if you do, damned if you don't. People need to stop whining like b_ches and accept change. Change is good, especially this one. Looking forward for the full release.
I'm a long-time Burnout fan and I'm looking forward to Paradise, but I must admit I don't really care for this defensive stance from the Burnout team regarding the reception the demo got. I understand they wanted to make the game a certain way, their way, but they have to understand that they did away with a few things lots of people want and they are very "pssh, deal with it" about it, which is going to turn off a lot of people. After all, the people who they are dismissing are the ones that are going to buy Burnout Paradise (the consumers in general) so the Paradise team needs to stop being so dismissive towards people, listen to the responses, and address them accordingly. Obviously we don't have the full game yet, but a demo is meant to give you a taste of the game, it just so happens that some people weren't happy with certain aspects. Instead of acting so defensive, why not talk to the community in a little more professional, productive manner? I can't wait for Paradise, but I can't help but think that response was a little...harsh, for lack of a better word. Great demo of what is sure to be a great game, but still, don't be so dismissive.
you can stop being so sensitive. It's their game, and if you don't like it, you can buy a different game. If another game doesn't exist which has the features you are looking for, learn how to code and design your own. That's how this thing called the "free market" works. They have no obligation whatsoever to you as a previous purchaser of Burnout. They are making the game they want to make, and hope that you will like it too. That's it. Edit: And I don't understand what you thought was "harsh".
Perhaps you should stop playing games and take the time to learn how to read. In doing so, you would see that I said I liked the demo and I'm going to buy the game. What I said was that they were so quick to dismiss the concerns of demos users with "that's how we wanted to make it". Again, I said nothing bad about the game and I never once said I wasn't going to buy it. Please, take my advice and learn how to read. It will help you out in life and perhaps prevent you from acting like a jerk when it's not warranted. I said nothing that warranted you jumping down my throat so back off with your comments.
Sheesh. Take an internet-break, dude. You're even being too sensitive to me. I say that you're too sensitive, and therefore I am too stupid to read? Obviously you didn't read past my first sentence. I said that you were too sensitive, I never suggested that you didn't like the game. You said, "I must admit I don't really care for this defensive stance from the Burnout team regarding the reception the demo got." And I suggested that if you think that their stance was defensive, that you're too sensitive. There was nothing defensive about it. They basically said, "Like or leave it. And it's awsesome." You said, "I can't help but think that response was a little...harsh, for lack of a better word." Great, so you agree that "harsh" is probably too strong, but you used it anyway. What was harsh about them saying the truth? "Look, we have a new game, and we know that some old fans aren't going to like it. We think that it's f*cking awesome, and if you don't like it, sorry, but you're wrong." Nothing harsh there.
Take an internet break? Hmm, you said: "Stop being so sensitive. It's their game, and if you don't like it, you can buy a different game"? How about: "If another game doesn't exist which has the features you are looking for, learn how to code and design your own". Are you still unable to see how that comes off as rude? The words you wrote don't match your explanation of them. Your words were rude, plain and simple. Saying I'm too sensitive is pretty lame, seeing as all I was saying is that the Burnout team was basically saying "take it or leave it", which I found to be too dismissive of their customer's thoughts on the game. They could have talked about things in a more civilized manner, instead they basically said, "tough sh!t". I'm not being too sensitive in thinking there's a better way for them to handle their paying customer's comments. The consumer, after all, is the one buying the game so the consumer's thoughts shouldn't be met with "take it or leave it" responses, but rather with an open mind. Good developers constantly monitor what the community says about the game and adjusts accordingly via patches. The Burnout team basically said, "tough sh!t". I just don't find that to be a good way to handle the comments of your paying customers. And, yes, the Burnout team does have an obligation to it's fan base. It's fan base is the one who supported them and their game over the years and it's their fan base that they need to take care of. The Burnout team is free to make whatever they want, hell, I encourage it because they make great games, but they still should listen to their fans, especially their long-time Burnout fans. That doesn't mean they shouldn't take chances, change things up, or do 'this' or 'that', but they still need to take their fan base and their comments into consideration when making a game and most certainly when communicating with us. I never even said that I agreed with the comments about this demo being poor, quite the contrary. I thought the demo was great but if you re-read your initial comments to me you can see why it would piss me off. Your comments were rude, even if you didn't mean them to be. I will admit that sometimes things get lost in text VS verbal words, obviously, because text is more blunt and to the point, and my apologies if I took them out of context, but you must admit that in reading your comments they were definitely a bit strong. Before this goes on and on, clogging up the site, lets just stop and agree to disagree, hence putting this little tiff to rest. Good day to you.
You're right, let's each stop arguing about what the other has said, and start arguing about the developers. I still don't understand. >>"If another game doesn't exist which has the features you are looking for, >>learn how to code and design your own". >Are you still unable to see how that comes off as rude? Seriously, I don't see why. That's not rude to me, it's just honest. "We think you're all stupid, ugly, and you smell like beans" is rude. "The consumer, after all, is the one buying the game so the consumer's thoughts shouldn't be met with "take it or leave it" responses, but rather with an open mind." I disagree. People are pretty stupid, especially the ones judging the game without having played it. "Good developers constantly monitor what the community says about the game and adjusts accordingly via patches. The Burnout team basically said, "tough sh!t"." Yes. After the game has been released. The Burnout team said, "Wait until you've played it before you make judgement on it." Which, to me, is just common sense. "And, yes, the Burnout team does have an obligation to it's fan base. It's fan base is the one who supported them and their game over the years and it's their fan base that they need to take care of." No, I'm sorry, but they don't. They have a job to make good games. There's nothing peronal about it. There is no obligation to anyone except their employers. If they make a bad game, they will be fired. "They still need to take their fan base and their comments into consideration when making a game and most certainly when communicating with us." No they don't. It is polite to listen to other people, but they don't have to take anything into consideration. It's their game, not yours (plural you). "Your comments were rude, even if you didn't mean them to be." Here is why our argument can't ever finish. I don't think that what I said ( or what the Burnout guys said) was rude, it was just direct.
Wow Perseus. Youre a moron.
"Youre a moron"? Hmmmm. Ironically, you are helping my argument here. Disagree as much as you like. I know that people will think I'm wrong on this, because it's a sensitive issue to gamers. I think that most gamers are spoiled, greedy, semi-illiterate and eternally pubescent, so I understand why they think that the world should revolve around them and their opinions, but I think they're wrong. (See the "Nintendo has betrayed real gamers!!!" idiocy for further proof of what I'm saying.)
I liked the demo, nicely implemented way of getting rid of the many many menus that clogged up the previous burnout games. I'll be buying it when I can afford it (and when I have finally completed all the levels on Motorstorm, a game that could also do with dumping a few menu screens).
... was sh*t. I'm sorry, but it was. Burnout 2 was the best game in the series. Burnout 3 would have been if it weren't for the implementation of the AI rubber band catch up thing. That just ruined it. Why have they turned this great series in to a free roaming racer?! What was wrong with the standard formula of Burnout 1, 2 and 3?! And for the love of God, get rid of the f*cking DJ! This is a sodding racing game! Stop trying to make it extra Hip and Cool.
WTF!? Some people called it the best demo in years and now some are saying it was terrible? WTF!?
you didn't try it yet??? well you should and judge it by yourself. i liked it.....scratch that, i loved every minute of it. oh and try it online cause thats where all the fun is at.
I try to stay away from demos of the games I'm anticipating a lot but I got a bit Paradise and it seemed pretty awesome. What make me sad is how the issues some people come up are not even issues. Seriously, most of those that didn't like the demo talks as if they either haven't played a Burnout game before and have no idea of what to expect or hated all the previous games.
it was very unlike "takedown". didn't we have enough of roaming race games? NFS series...? and the driver-less cars? what was that? but i liked the graphics and specially the online part. add me on PSN: nixxerman. i'm going to take you down!!! q:
I can't explain why but most of the people I see complaining about it are the hardcore xbox fanboys. I don't mean just xbox only owners, the really annoying nutters who seem to believe that bill gates farts sunshine. See POG, Sak500 and mesh1. I'll probably be flamed for making this observation but I don't mean anything by it. I just think it's strange.
<< still playing Burnout Paradise demo from day one. yea i loved it. It keeps me playing until the actual full game releases.
This news is old and i play that demo almost as much as i play my full games.
Maybe the reason is ps3 has more demos than games worth playing. I d/l it and tried it once. Havn't touched thrillvile demo and only tried HL OB demo once. We hv plenty of games to play.
wow...sak500.. can't keep your fanboy mouth to yourself can you? just brings up a ridiculous comment that barely has anything to do with the news. plus, i prefer midnight club...but the demo as okay.
??? alot of people liked the demo, including myself. so what do they have to defend?
I loved the previous Burnouts, but I don't think I will buy this one. I played the demo, and it is an entirely different type of game which should probably have a different name. I think that such a drastic change in the whole game at one time is something that will turn some players away. I will probably give it a second or third chance, in order to convince myself that I really do like it. Also, if you have to keep defending yourself, then you are not giving gamers what they want and simply indulging your own ego.
loved the demo. the DJ is kinda dumb but w/e it doesn't affect the game play in any way. the crash physics were sweet too. I'll buy this.
I loved the Burnout Demo(PS3)! The only issue I had was the 5 minute unskipable video whenever you started the game...I know it's a demo...please let's get on with it already.
that video got on my nerves lol, but the demo was awesome, a few days break from CoD4 with my friends and also brought to my attention a game i wasnt really worried about despite loving the previous games.
NFS comes to mind. Too bad I had hopes for this game. I will pass. They should not defend the demo. If they want to sell sh8t then they can. Another bad EA game.
I played the Burnout Paradise demo on my 360 and fell in love with it. A while later when my 360s died I downloaded and played the demo on my PS3. I had the same amazing experience on both consoles which is great because 360 & PS3 owners alike will enjoy this game. A long time ago I thought Need for Speed: Underground was the best racing game ever. Then I played Burnout 3 and I've never touched another NFS game since then. And for people complaining about the "driverless" cars...who cares? While you are racing down the street at incredibly high speeds then you hit a ramp and do a crazy looking barrel roll and get a vertical takedown on a buddy while he's speeding as well, are you going to care if there is a driver in the seat?
Okay after playing this demo way to many frigging times I think I liked it pretty well. Also this article I believe has been done before but oh well. DJ can be turned off by going into the options and turning off the tutorial... which by the way will also get rid of a lot of those cutscenes in the middle of you having fun at the beginning of the game. The long intro is annoying have not found a way around it. I agree with THX on driverless cars.. who cares.. this game is not supposed to be realistic.. it's a blend of realism and fakeness as you can tell by the insane crashes, jumps, rolls, and just plain stupidity of jumping off a builiding and landing without a scratch. I like the openess and since NFS: Pro street went away from it, there isn't a new midnight club, and etc. I think this will take place for a good arcade fun .. not to mention the online is very translucent and fluid and I can't wait to see all the options they allow for online. The no restart option after losing is annoying but I like the fact that I don't have to wait on a loading screen. Which I guess you could sorta throw that into a more reality race type of situation. When you race your buddy down the strip do you get to restart and magically appear back at the starting line or does everyone have to drive back to the starting point? Point is there is always going to be people that like certain types of racers and how it should be done. Yes Burnout has been a great series but I compare it to my favorite series Final Fantasy.. there is always the game in the series some people liek and some hate and it changes with every number. I still played them all even the ones I wasn't that fond of.. even the crap FFX-II one. It's gaming folks and it has come a long way since my Amiga 32 gaming days and I enjoy everyday of my hobby that I can. Game on people.
the demo sucked and wasnt at all like the other games, my biggest gripe is the having to drive to events, screw that give me events like all the other titles. I dont want to drive to a chop shop and to a race, etc. that is what need for speed is for!
Burnout paradise is need for speed most wanted without the police chases. They need to change the title name.
was I right in reading that there will NOT be crash mode in this game......if that is the case I am definitely not buy it.
I'm surprised they felt the need to defend the demo. I enjoyed it a lot and all of the people I met online playing seemed to be really enjoying it. Having to drive to events is a bit of a hassle, but I can see why they would have done it that way since they were going for a completely menu-less, load free game. We can't have it all.
Why is this posted on this site again? This same story was posted two weeks ago. This thing is old.
I like the DJ, I like the demo.... ..no wait.. I $#(*ING LOVE THE DEMO! There is no end to the rush in the new burnout, seamless, gorgeous, and feels like it will be revolutionary. I can't wait to dump hour after hour of my life into it.
lol, I'm also ready to dump hour after hour in Paradise. I've spend countless hours and days playing and finishing previous Burnout games before and actually play one of them twice (Revenge which I got it for PS2 and later for 360).
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