Quartertothree: “Corridor” used to be a dirty word in shooters. Time was I thought a linear corridor-based shooter was a lost cause. Thanks Calls of Duty! But then along came the Bioshocks, and games that did such nifty things with the shooting that I didn’t mind the corridors: The Club, Resident Evil 5, Lost Planet 2, Kane & Lynch 2, Fear 3. And now The Darkness II, a sequel to a game I didn’t even like, drives home the point that corridor doesn’t have to be a dirty word.