The Days of Most Publishers May be Numbered With Double Fine's Kickstarter Success

Adorkably's Gerald DeMattia writes:

"Tim Schafer and his development studio Double Fine spent the past few weeks as the belle of the game journalism ball. Just as quickly as the Kickstarter page for the “Double Fine Adventure” blew past its goal of 400 thousand dollars and into the millions, articles covering the groundbreaking event began showing up on the IGN's and Kotaku’s of the web. However, I think Double Fine’s success with Kickstarter ascends the front page of a news blog. Instead it is making history for our beloved medium and more importantly repeats that of another, music."

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NYC_Gamer2287d ago (Edited 2287d ago )

I'm happy that indie studios will build the games we want to play without some focus group influence in the background.The day of greedy publishers having full control is numbered since us the gamers can fund software that we want made.Expect all the real creative/new experiences to brought to the front lines by the indie crowd.

gamingdroid2287d ago (Edited 2287d ago )

Well, good luck trying to raise $50 million for that AAA game. Oh, and make sure you get plenty of marketing for the game upon release.

NYC_Gamer2287d ago (Edited 2287d ago )

We don't have to raise 50 million.I'd rather play a fresh/creative indie game instead of some mainstream piece of garbage that's not original/sequel after sequel.High budgets don't make a good game it's the talent behind them.Many titles from the 80's-90's didn't have all these funds and a lot of them are better than modern software.

gamingdroid2287d ago


Well, some (or most) of us would like to play "mainstream piece of" awesomeness. You don't have to buy them, or play them!

Those 80's-90's games are available for you to play right now, for pennies on the dollar.

Saladfax2287d ago

For projects that need serious financial backing, it's hard to circumvent publishers, but it is becoming an increasing possibility.

On the other hand, it does create the possibility for talented individuals to express talent without jumping through hoops and whatnot, and it can also remind the publishers that they wouldn't/couldn't exist without the talent.

vortis2287d ago

NYC_Gamer's point is that you can still get great experiences and the same kind of games just without requiring $50 million.

Most gamers don't know that games don't have to have ridiculous AAA budgets to offer the same kind of content. A lot of that money is flushed into marketing, marketing and more marketing.

Gamers and developers need to trim the publisher fat and just work it out together. Gamers didn't mind shelling out $2 million for a point-and-click game from Double Fine, I'm sure if a dev needed $10 million to make a great, big, independent experience then gamers would foot that bill as well.

So long as we know the money is going where it needs to go we don't mind the prices. But this $50 million dollar Michael Bay, linear-as-crap stuff does need to change.

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JonahFalcon2286d ago

Hey, NYC Gamer. Ask devs on iTunes on how the marketplace is almost impossible to be seen.

Please notice the devs getting $2M.

Tim Schafer.

Brian Fargo.

Former lead developers from Star Wars: The Old Republic.

Guess what they have in common?

(Hint: not indie development.)

Pokemon_Master2287d ago

actually no it doesnt, especially when it comes to localizations

sikbeta2287d ago (Edited 2287d ago )

It works for indie games, small and affordable games can work out with this, no more than that, you'll never see a dev getting millions to fund a big AAA game (AAA = big budget game, nothing to do with quality) of the same caliber as Halo/Uncharted/COD/Gears/GT/GO W/AC/...

Pokemon_Master2287d ago

and then its worthless for all japanese companies as well

Enigma_20992287d ago

Being able to fund the developers directly is a wonderful thing. But do you REALLY think that the publishers aren't going to take measures against this sort of thing? For that matter, do you think EVERY developer will be worth taking this course of action for? We haven't even gotten Schaffer's game yet. I just have faith in him because of who he is, and the games he's made. Hell, I'm playing through Brutal Legend as we speak!

JonahFalcon2286d ago (Edited 2286d ago )

No. Just... no.

The MOST Kickstarter can raise is $2M. Do you know how much it costs to make Call of Duty?

People raise money for films all the time in this way. It never results in The Lord of the Rings or Titanic.

Plus, Kickstarter overcrowding will sap funding. Just look at the iTunes Marketplace.

You better be well-known to get money.