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Does Having an Impact on a Game’s Story Keep us More Invested in our Games?

Adorkably's Travis Conklin writes:

"When a game is enjoyable and worthwhile, it usually ends up warranting a sequel or prequel to help further draw gamers into the vast world that was created by the original. More than likely it stars the main character of the previous game, or makes a new one in the familiar universe that has already been established. But when playing a sequel, there usually seems to be a lack of reference to your previous endeavors. Maybe they will mention the protagonist from a previous game who saved their world, but who was this hero? “Me! I did it!” is what I find myself saying more often than not. So why haven’t developers seriously considered rewarding players who remain faithful to their series?"

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GameGuy1588d ago

Maybe developers care more about money than fans. I know when a sequel comes out the first thing I want to know is "Do I have to play any of the prequels in order to understand the story in this game?".

MysticStrummer1588d ago

Does Having an Impact on a Game’s Story Keep us More Invested in our Games?

Yes, that's one way to keep people invested in a game, but not the only way. Having characters people care about, having an engrossing non-interactive plot, being absorbed by the world itself, and of course fun, solid gameplay mechanics are all ways to keep people interested. So many things go into the final experience though. Voice acting and music are big players, along with good AI.