Adorkably's Travis Conklin writes:
"When a game is enjoyable and worthwhile, it usually ends up warranting a sequel or prequel to help further draw gamers into the vast world that was created by the original. More than likely it stars the main character of the previous game, or makes a new one in the familiar universe that has already been established. But when playing a sequel, there usually seems to be a lack of reference to your previous endeavors. Maybe they will mention the protagonist from a previous game who saved their world, but who was this hero? “Me! I did it!” is what I find myself saying more often than not. So why haven’t developers seriously considered rewarding players who remain faithful to their series?"