TheCrapgamer of GamerXchange.net writes:
I Am Alive is a game that actually goes back a little ways, we first heard of the game back in 2008 and it was supposed to be a full retail release for the home consoles. A lot has apparently happened since the original development of the game, including the switching of developers and the decision to forgo a traditional retail launch in favor of a digital launch on Xbox Live and PSN respectively. Usually when a game switches developers as well as its distribution method, it’s not a very good sign. Even though I Am Alive is a multiplatform release it was marketed on Xbox Live’s “House Party” promotion and it saw a Xbox Live release earlier than its PSN counterpart. Does the game suffer the same fate as other titles that have been in a similar development purgatory?