gamrReview - Journey Review

When the developers at thatgamecompany launched Flower in 2009, they made it clear to the world that video games could deliver more diverse emotional experiences than we'd seen up till then. They then packed themselves away to figure out what emotions to bring to the surface next, and here they are, three years later, with the release of Journey.

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Torillian2256d ago

Sad to hear that I only have about half an hour left after trying it out for an hour a few nights ago. But I guess some things need to be shorter for the sake of pacing.

2256d ago
MySwordIsHeavenly2256d ago

The people who are finishing it in an hour and a half really aren't exploring the world at all, are they? They're just trying to rush through the game. I'm three hours in and I doubt I'm close to the end.