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Top Tier: The weak of the rhythm genre, part 2

Grant Potter: "When we left off in part one, the turn of the century found the rhythm/music genre enjoying moderate success. The games were fun, fresh, and innovative; we were happy campers at this point. But who do I mean by “we”? At that given time, it would have been the explorers: the hardcore, the niche. With the exception of big-name games like Dance Dance Revolution and Parappa the Rapper, most rhythm/music games were still obscure. Gitaroo who? Bust a what? Casual players were still ignorant of the speeding freight train that was about to blindside them."

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