Submitted by RaidensRising 1017d ago | news

I am Alive nets over one million in revenue

Since releasing on March the 7th on Xbox 360 via the Xbox Live Arcade, Ubisoft's I am Alive has had over 102,000 downloads. (I Am Alive, PS3, Xbox 360)

bunt-custardly  +   1017d ago
I was ready to buy this, until a friend beat me to it, played it, completed it, and said it was crap. Maybe I'll ponder some more, as I did actually enjoy the trial.
49erguy  +   1017d ago
Your money would be better spent on Journey.
#2 (Edited 1017d ago ) | Agree(8) | Disagree(7) | Report | Reply
Voxelman  +   1017d ago
So what they are saying is that it brought in less revenue than a game that isn't even made yet (Wasteland 2)? lol

With $1,000,000 "revenue" (for MS not Ubisoft, IDK what the cut would be) that is likely pretty bad considering the game has been in development hell so long and was originally going to be a retail game. It probably cost over $5 million to make.

Also their comments about PC look even stupider considering a game like Dear Esther with no marketing plus it was an art game, not to mention it's a remake of a free mod sold 50k copies in under a week on Steam.
Noticeably_FAT  +   1017d ago
Comments about the PC are well said actually. Its a pretty rare thing for PC games to actually sell, everyone knows PC gamer's pirate like crazy. I wouldn't want my game getting ripped off on PC either.

On the subject of the game though, its actually pretty good.
areyouserious   1017d ago | Spam
NYC_Gamer  +   1017d ago
I guess that's why Remedy made profit for Alan Wake within hours on Steam right?Doubt they made any real profit from the 360 version since they have to pay MS and all the other fees.
TheDareDevil  +   1017d ago
The money for Wasteland 2 is going into developing the game...so it's not exactly revenue.
Voxelman  +   1017d ago
And the "Revenue" that the article talks about is MS revenue not Ubisoft revenue. Plus it is revenue anyway they are basically taking pre-orders and using the money to fund the game, they are taking money in exchange for services. If a publisher pays a developer to develop a game then that is revenue for the developer.
RaidensRising  +   1017d ago
If only we knew the true cost of development for this title then we'd know if it was a success or bombed.
Daver  +   1017d ago
I will get it when it releases on PSN

Add comment

You need to be registered to add comments. Register here or login
New stories

CarGamingBlog's Top 3 Xbox One Racing Games Of 2014

1h ago - With the year just about to expire now is the perfect time to reflect upon the year’s best racing... | Xbox One

The most awesome game trailers of 2014

1h ago - "As the clock ticks down on this great gaming year which brought as many games, like Grand Theft... | Culture

A Response To The Daily Mail's Comments On 'Sinister Video Game Secrets'

1h ago - Clipping Error responds to the recent Daily Mail article which commented on how thousands of chil... | Culture

Love Dungeon, Starring Bruce Lee, in Development for Commodore Amiga

1h ago - Carl Williams writes, "The Commodore Amiga is a gaming computer that simply won’t stay down as fa... | Retro

Far Cry 4 (XB1) Review

Now - Ken finds his inner tiger in Kyrat. | Promoted post

EA Access now available for Xbox One users in India

1h ago - EA today launched its Access service for Xbox One users in India. For those of you who don’t know... | Xbox One