Since releasing on March the 7th on Xbox 360 via the Xbox Live Arcade, Ubisoft's I am Alive has had over 102,000 downloads.
I was ready to buy this, until a friend beat me to it, played it, completed it, and said it was crap. Maybe I'll ponder some more, as I did actually enjoy the trial.
Your money would be better spent on Journey.
So what they are saying is that it brought in less revenue than a game that isn't even made yet (Wasteland 2)? lol With $1,000,000 "revenue" (for MS not Ubisoft, IDK what the cut would be) that is likely pretty bad considering the game has been in development hell so long and was originally going to be a retail game. It probably cost over $5 million to make. Also their comments about PC look even stupider considering a game like Dear Esther with no marketing plus it was an art game, not to mention it's a remake of a free mod sold 50k copies in under a week on Steam.
Comments about the PC are well said actually. Its a pretty rare thing for PC games to actually sell, everyone knows PC gamer's pirate like crazy. I wouldn't want my game getting ripped off on PC either. On the subject of the game though, its actually pretty good.
I guess that's why Remedy made profit for Alan Wake within hours on Steam right?Doubt they made any real profit from the 360 version since they have to pay MS and all the other fees.
The money for Wasteland 2 is going into developing the game...so it's not exactly revenue.
And the "Revenue" that the article talks about is MS revenue not Ubisoft revenue. Plus it is revenue anyway they are basically taking pre-orders and using the money to fund the game, they are taking money in exchange for services. If a publisher pays a developer to develop a game then that is revenue for the developer.
If only we knew the true cost of development for this title then we'd know if it was a success or bombed.
I will get it when it releases on PSN
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