Capsule Computers writes:
"One thing that some people have said about Phantom Breaker’s gameplay trailers so far is that the game is a bit slow and that couldn’t be further from the truth. There are multiple special attacks and abilities that can be used via a meter in the bottom corner of the screen that fills up as you give and receive damage, as well as perform various special feats in combat. These feats range from yours and your opponents weapon clashing, dashing into each other, deflecting blows and more, creating a tense battle scene as the animation flashes often as players duel against one another. When this gauge reaches its max potential, players can unleash a devastating ultra-deadly technique that has the potential to swing the fight in their favor even on the brink of defeat, keeping the battle tense until the final blow is struck."
Publlisher Udon have released Phantom Breaker: Official Visual Works, an art book based on the Phantom Breaker fighting game.
Look like it's coming here after all (i hope)
Delta Factory’s fighting game Phantom Breaker was re-released in arcades as Phantom Breaker: Another Code. A new version is scheduled to come out in a few days that adds Infinity, the game’s final boss, as a playable character.