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With $1.5 million, Wasteland 2 will get Linux and Mac versions

On the launch of the Kickstarter for Wasteland 2, inXile promised that the game will be ported to Mac OSX if they go over the $900,000 target and gather $1,500,000 for development of the game.

Now, Brian Fargo has tweeted that if that threshold is reached, the game will not only get a Mac version, but also a Linux one. If $1,500,000 is exceeded, an iPad version of the game is also a possibility.

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NYC_Gamer1564d ago

The funds will reach way over that amount

Ausir1564d ago

Looks like they'll reach the 900k target within 48 hours of launch!

-MD-1564d ago (Edited 1564d ago )

I've never played Wasteland but I'm loving this kickstarter thing where actual fans can vote with their wallet for games they want that otherwise wouldn't have been made.

Jobesy1564d ago (Edited 1564d ago )

I don't like the idea of kickstarting games AT ALL. It's a VERY slippery slope. Remember how dlc started? Everybody thought it was the coolest thing to have extra content after the game released, but it quickly turned into a cash grab.

Now we're getting devs asking for cash from the public to make games. Are we going to see exactly where the money goes? What it buys? There is absolutely no transparency in these ventures. There was an article I commented in earlier about gamers being self-entitled. If some gamers get irate about games they didn't fund, imagine them when they DO fund the game.

Kickstarter might soon become a tool abused by devs. Not only by spending money for things other than development costs, but they might be like, "Well, we would make this but we don't have the money". Don't get me wrong, gamers funding a game that would have never been made is a great thing, but there ARE people out there who will take advantage of people and I can guarantee it WILL happen sooner or later.

Amazingmrbrock1564d ago

Then people will stop funding things there. See I think the burden of researching where the money goes is on the people donating.

To me kickstarter seems similar to the stock market and companies going public. Minus the profit sharing, which could be good or bad depending on how you look at it and how the developers use it.

Suppose some of these games are massively successful. The developer responsible will be getting most of the profits back from that because they don't have to pay back a publisher. They could go on and fund their next game themselves. Or blow it all on a big coke party. There's really no safeguard or guarantee aside from personal responsibility. If you don't trust the guys behind a project don't get involved.

I think the bigger picture of an ending to the publisher monopoly we currently experience is worth the risk. Personally, I can't see having more options being bad. If someone acts a thief that won't be a representation of a totally flawed system, just someone taking advantage of the honor system. Though they would have to be a pretty good scam artist.

For now the only people I see taking home large quantities of money from kickstarter are game culture celebrities. So that's not a big deal.

Green_Thunder1564d ago SpamShowReplies(1)
Infernostew1564d ago

How about companies like Namco do this for help with localization costs! Seriously!

Green_Thunder1564d ago SpamShow
MeridianHope1564d ago

The day a major corporation like Namco (or Capcom as referenced above, or any other large dev) begins their own kickstarter project is the day I stop purchasing anything that developer *ever* creates.

Small devs who otherwise can't get the funding is fine. Large corporations that have millions of dollars at their fingertips is not.

Infernostew1564d ago (Edited 1564d ago )

Millions of dollars and still my favorite franchises rot in Japan. I'll throw those greedy son of b!tches some money for those games to see the light of day.