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Danger Close on What Makes MoH: Warfighter Different: "Out of Respect for the Soldiers" - AusGamers

In a video interview with AusGamers, Medal of Honor: Warfighter creative director, Richard Farrelly, explained what he thinks separates their new game from others in the market and why he doesn't think their game will be struck by modern conflict shooter fatigue.

"I think there’s plenty of stories to tell and for us it’s not so much about a particular conflict or a particular point in history, it’s more about the tone and out of respect for the soldiers," he told AusGamers. "Telling the soldier’s stories from the soldier’s point of view, and that transcends all time periods in my mind."

The rest of the interview talks a bit about multiplayer, story, direction and working with Frostbite 2.0.

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ausgamers.com
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Ashunderfire861596d ago

Good interview and good read.

detroitmademe1596d ago (Edited 1596d ago )

im sorry but i didnt read anything impressive. I still feel like this will be like every other fps out.He spoke alot about the story but lets be honest not many people play fps for the story& besides if recent history is anything to go by the stories not as good as he says it is anyway.I hate to sound like a dick but I have a really high standard 4 shooters nowadays because alot of them play the same