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Submitted by JamieSI 987d ago | news

Raymond: Free-to-play 'expensive and unproven', goal is "to become a pastime"

Ubisoft's Jade Raymond of Assassin's Creed-fame, is very busy with her Toronto studio. She's looking ahead and says they "have to get started" on the next technologies.

Mobile and social experiments have to keep going too; the industry is "changing rapidly." Home consoles aren't dead, she says, there'll always be a market for "very high end". (Industry, Jade Raymond, PC, PS3, Xbox 360)

Green_Thunder   987d ago | Spam
Oldman100   987d ago | Immature | show
NYC_Gamer  +   987d ago
She is still unproven after the horror of Assassin Creed 1
RedDead  +   987d ago
....she took part in AC2 as well. And AC 1 was a flawed gem, fixed up to a gem with AC2.

Without AC1 there would be no AC2. AC2 was only an improvement on the formula set down by 1. That's why AC1 is a flawed gem.

It's like the Uncharted series set of improvements. Only AC was much more ambitious.
#3.1 (Edited 987d ago ) | Agree(4) | Disagree(6) | Report | Reply
Heartnet  +   987d ago
AC1 was terrible.. doing the same things over and over and over again until u died of boredom lol

AC2 same formula and just as boring..
pr0digyZA  +   987d ago
She was involved with the later series, she only took a backseat in the public eye because people were focused on her. You should have seen the harrassment she recieved on forums.(Bet you there will be some weird stuff on this thread).
#3.2 (Edited 987d ago ) | Agree(5) | Disagree(1) | Report | Reply
DeadIIIRed  +   987d ago
I remember a particularly disturbing comic strip...
gypsygib  +   987d ago
Well the gameplay was lacking but it did spawn one of the most successful new IPs this gen.
Sashamaz  +   987d ago
It's easy to improve on a ready made product, it's hard to start one from the beginning. She laid the foundation for the Assassin's creed franchise and for that, she deserves the credit.
Shazz  +   987d ago
wouldnt kick her outta bed for eating biscuits lol
ANIALATOR136  +   987d ago
I'll let her play me any time
NeloAnjelo  +   987d ago
Anything Jade say is true... errr something.

Who cares, its Jade Raymond! Pure Hotness!
#6 (Edited 987d ago ) | Agree(3) | Disagree(2) | Report | Reply
urwifeminder  +   987d ago
What a dog aint no eva green.<s
#7 (Edited 987d ago ) | Agree(0) | Disagree(5) | Report | Reply
Convas  +   987d ago
New 4 (Horny) Gamers ... never fails to disappoint.
DeeBee  +   987d ago
The article and her responses are so flawed and show her true lack if understanding (or the fact she is ignoring PCs).

"User-generated content like level editors are still alien to most gamers"

Umm, level editors and user-generated content have been a part of PC gaming for at least a decade. Virtually EVERY PC gamer knows what they are and I'd speculate a huge chunk of them have tried their hand at creating content for one game or another.

"Everyone's experimenting with free-to-play, but a lot of those are expensive to create and unproven"

Again, on the PC market most (if not all) games that have gone free-to-play have been hugely successful. The fact that LoTRo and Conan are still around and have seen revenues skyrocket to the point they are making more now then they ever did proves free-to-play is a very viable market.

The kicker, and the real problem with the games industry is the following quote.

"When you have that business model of a $60 box, you create a buzz and people buy it and may just play for 5 minutes and still pay $60"

That is why there are problems in paradise, people are catching on that if they pay $60 for a game they may not like it and thus have wasted $60. So they either wait until the inevitable price drop, don't buy the game at all or simple pirate it. People just aren't willing to take the risk in these economically unstable times. With a free-to-play option people get try out the game and be sure they like it before they invest their money into it. Yes they may not invest anything and continue to play the free-to-play model, but as I pointed out above, most free-to-play models are very successful and profitable regardless.
#9 (Edited 987d ago ) | Agree(1) | Disagree(0) | Report | Reply
palaeomerus  +   987d ago
Games need to get around $40 on the shelf with at least $20 of non critical but substantial DLC to back them up. That's the sweet spot. Meanwhile I can get a semi-decent 6 hour long gears of war clone that looks like a really nice PS2 game on my tablet/phone for $5-$7 OR LESS.
Gamer-Z  +   987d ago
Why didn't EA put her in Mass Effect 3 instead of ugly Jessica Chobot.

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