What exactly should a game make you feel? Every time I jump on the unsuspecting head of a Goomba, there’s a sense of joy that sneaks into my gullet. In a Mario game, the goal is fun in its purest form, which is expertly achieved with each and every platform jumped. On the other hand, I was on the absolute edge of my worn, plush bedroom chair during certain scenes in Heavy Rain. Both Ethan Mars and I were tested to our limits throughout the brutal trials of the Origami Killer, instilling both fear and anxiety within me. The entire game left a deep, emotional impact on me, but I didn’t have a lick of fun.