RPS: So, let’s see here. Gap between console release and potential PC release, assuming six months of porting work? Just over a year. Alan Wake took six decades and still managed to make a profit within about ten minutes.
It was also ported by a third party who seemed to have a good understanding of how to do a PC port justice, so we could even not-nag if it turned out Ultimate Edition Super Dark Souls was being worked on externally, right? It’s all so simple when I use one example from the recent past and have zero understanding of Namco’s operations, so why can’t they see it too?