Toucharcade: One of the coolest things about the rise of mobile games is watching the platform evolve in fast-forward. Every day we see new ideas forming out of old ones, business models adopted, abandoned and rebuilt, and the capabilities of iOS reaching brand new heights. Case in point: Ragdoll Blaster. In 2009, this was a doodle-style physics puzzler with a barebones interface. It was massively popular, but the App Store was young.