Blast Magazine: Recently I had the opportunity to sit in on a conference call with Jenova Chen, co-founder of thatgamecompany and creative director for Journey, who shared with us his thoughts on games and what makes Journey so memorable.
“In order [to do that] you need to fully immerse them,” says Chen while explaining his decision to omit players’ PSN names from showing up in the game and removing any form of texting or messaging. “Characters in game are not supposed to speak human language, so just seeing the text from the human world is taking you away from this exotic place we created…they all become distractions of what the game is really about. All you need to know is that the other person is a human.” Wow thats some craziness right there! Journey is going to be just as great as Flower! I've seen that I only seem to buy little games like this on PSN Flower, Flow, Limbo, Eufloria, and now Journey.
No worries about it being as good as flower, I've played it 8 times through now and I can't wait to play it again when I get home from work. :)
This guy could sell ice to eskimos. Two hours long so you don't have to take a bathroom break, lol. Unfortunately those two hours are so boring and uneventful you're likely to literally fall asleep.
Have you played the game?
Nope, I'm referencing a review.
I'm sure you're joking. The game has a 92 metacritic, not a whole lot of reviews are gonna say its boring. Honestly I haven't played it at all but I've heard nothing but good things about it so I might buy it. But seriously, if you haven't played a well rated game, don't say it's boring. People do that all the time, though they're usually trolls.
Oh no I'm deadly serious, a person who reviewed this game claims to have literally nodded off during its two hour playtime. I don't think I want to play it!
N4G is a community of gamers posting and discussing the latest game news. It’s part of NewsBoiler, a network of social news sites covering today’s pop culture.