I'm a big Ridge Racer fan. When I race fast cars around tracks, I like to do so sideways and with pumping Japanese techno screaming into my ears. Ridge Racer 3D was a highlight of an otherwise very uninspiring launch line-up for the 3DS, and following series tradition, Ridge Racer on Vita should have been a shiny show-pony for the new console's technical abilities. What it is, though, is a cut-price rush-job that struggles to offer the content and value of a demo. The fundamentals of Ridge Racer are there – the drift-heavy handling model, looping courses designed for speed and spectacle, the cool soundtrack and slick presentation – but there's barely any game in here, just a framework.