Ryan Syrett for TheGameJar writes: I Am Alive is an odd one; a uniquely put together apocalyptic third-person survival action puzzler with a marred development history, and if you’re a graphics/accessibility whore or an innovative gamer type it’s guaranteed to split players right down the middle.
Originally put into creation by Darkworks five years ago and springing up at 2008’s E3 I Am Alive quickly faded off into the shadows. A few million delays later and Darkworks ‘mutually’ pulled out of development, stating they were handing their duties to Ubisoft Shanghi. A re-engineering later and some screen shots were once again slowly leaked over 2009 to 2010. A release date was penned for some point of 2011… that came and went, so fast forward to March 2012. DAMN, IT’S HERE!