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Submitted by TheDareDevil 870d ago | news

How Saints Row: The Third Nearly Failed

1UP: "Visual and quality issues were the number one complaint in Saints Row 2," said Design Director Scott Phillips at a Saints Row: The Third postmortem at GDC on Thursday. Despite the retail performance of the second game, he explained that developer Volition couldn't take success for granted. Producing a goofy breakout hit didn't automatically give them the resources or insight to improve upon the game. Phillips documented how the team created a better and more cohesive experience by improving upon the last title's tone, quality, and scope. (Dev, Game Developers Conference, PC, PS3, Saints Row: The Third, Xbox 360)

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