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Submitted by Blake_Peterson 926d ago | article

Quantic Dream's David Cage Shows Amazing Capture Technology

An analysis of David Cage's talk and presentation at GDC on virtual actors and technology to increase the emotional appeal of characters.

This is about what the talk implies about the tech shown. (David Cage, Dev, Fahrenheit, Game Developers Conference, Indigo Prophecy, Industry, Kara, Omikron The Nomad Soul, PS3, Quantic Dream, Tech)

Attached Video
dbjj12088  +   926d ago
These tech demos drive me crazy. We'll never see anything like this on the PS3.
#1 (Edited 926d ago ) | Agree(2) | Disagree(10) | Report | Reply
PLASTICA-MAN  +   926d ago
The video was done with v1.0 of the engine. Current version of the engine is v3.0 with multiple characters!

Wow 90 markers for the face alone? I can't imagine the whole beehive stings.
rdgneoz3  +   926d ago
I've you've seen "The Casting" that they did for Heavy Rain, Heavy Rain improved upon that by a good amount. If they even kept the same quality of Kara, the game from it would be amazing.
CGI-Quality  +   926d ago
And how did you draw that conclusion? Both the original "Taxidermist" scene and The Casting from Heavy Rain were tech demos and the full title exceeded them both. A bit premature for doom and gloom.

OT: I'm am happy that Sony continues to back such a talented studio. Being 1st party would fit in the Sony family quite well!
Autodidactdystopia  +   926d ago
My Lord Please make this into a Game!!!!

I want to know what happens next!!!!

What a great Idea!!
smashcrashbash  +   926d ago
It kind of irritates me that this isn't to have anything to do with the actually game. I wanted to know what happened to Kara.

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