220°

Sony "removed" PSN barriers for F2P MMO Dust 514

"Sony didn't relax PSN policies so free-to-play MMO Dust 514 would work on PS3 - Sony "removed" them, developer CCP has told Eurogamer."

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eurogamer.net
morganfell4431d ago (Edited 4431d ago )

These policies cross paths with those Sony removed to gain Valve and Gabe Newell's support. These decisions as well as an open development architecture (which Sony has had) will go quite a long way to benefit gamers and the companies building titles.

In addition such a move enhances the game experience for those of us that are Eve Online players as well as future players by the manner in which such cross platform interfacing fleshes out the game world. I am really looking forward to hopping between my fleet ship and my ground engagements on the PS3 and Vita.

FlashXIII4431d ago ShowReplies(1)
Baka-akaB4431d ago

if only he was an employee it would be logical... more like a free religious zealot as usual

gamingdroid4431d ago

This is no surprise, as Sony isn't new to F2P model. DC Universe went F2P after a unsuccessful P2P launch.

It's great to hear Sony isn' just "relaxing" the rules, but making the changes permanent.

Rynx4430d ago (Edited 4430d ago )

I wouldn't say it was unsuccessful, DCUO was far from dead on arrival. It didn't have to hit WOW strides in order for it to be successful, but the $15 dollars a month wasn't helping it.

Not many MMO's can survive on a P2P model anymore. Look at WOW, loosing hundreds of thousands of subscriptions yearly. After years of dominating the MMO market, they just had to abide by this new model that's here to stay.

Besides F2P has turned out to be much more profitable for companies in the long run. So again, I doubt it had anything to do with it being "unsuccessful". Rather, the F2P model would make SONY more money than P2P.

EDIT: And judging from your comment below #2.3. You pointed out the value of profit to these companies. So I don't know whether it was clear bias against DCUO, or a clear case of double standards for not acknowledging that they made DCUO F2P for the clear profit they would make.

gamingdroid4430d ago

@Rynx

***Besides F2P has turned out to be much more profitable for companies in the long run.***

***... or a clear case of double standards for not acknowledging that they made DCUO F2P for the clear profit they would make.***

uh?

If it was more profitable and preferential to do F2P, why was DC Universe P2P first? It's clear that the business model didn't work after SOE tried it.

Even you acknowledge:

***Not many MMO's can survive on a P2P model anymore. Look at WOW, loosing hundreds of thousands of subscriptions yearly.***

Sounds like you need to work a little on your logic there. You can't say both, then claim others have double standards.

Rynx4430d ago (Edited 4430d ago )

I don't know exactly why SOE didn't try F2P from the get-go. But I do have educated stipulations as to why they didn't. Opposed to your biased non-backed statement of an "unsuccessful launch":

I don't know which game come out first Free Realms or DCUO. Either way 2 things are clear here.

1)If Free Realms came out first, then SOE would have experience with the F2P model. Yet, you're ignoring that DCUO had a big budget to gain back (bigger budget than Free Realms). So maybe going P2P first would yield them a return on their budget quicker.

2)If DCUO came out first, then would you really expect them to experiment with F2P for the very first time, on a big budget title at launch? Did that Star Wars MMO (forgot the name) release with a F2P model at launch? No.

Lastly the reason why I mentioned that most MMO's can't survive on solely a P2P model is because they loose subscriptions to other MMO's that practice a F2P model. Hence why I mentioned WOW and them eventually going F2P. It's all for the sake of keeping returning costumers and still make an income. I don't doubt or debate that DCUO was also falling victim to loss of subscriptions to other MMO's with F2P models. My argument is, that F2P is here to stay, so for any MMO to stay active with it's users they have to eventually go F2P. The only reason why I bother replying to your comment was because you came out of nowhere calling DCUO's launch "unsuccessful"

SO again you have NO basis on DCUO having an "unsuccessful" launch, just because they ended up going F2P. What exactly are you basing "unsuccessful" on? Not having COD-type sales? Or not having WOW-type subscription numbers? You have no idea how many subscriptions they needed on both the PS3 and PC to break even on the budget spent. Yet somehow, you still felt it necessary to deem it "unsuccessful" (with no solid backings to your claims) just because they went F2P. But then you turn around and in your #2.3 comment you came into the defense of Nintendo and Microsoft by generalizing that all "companies are out to profit", and acknowledging that F2P is still profitable. But It's clear now that the basis of your statement derives from a clear bias against DCUO.

Baka-akaB4430d ago (Edited 4430d ago )

the p2p system is usually successful , so hardly that contradicting a statement . But obviously its limits wear thin over time ... hence many game switching to f2p at some point . Hell all of them them did so far , or will do , aside from WoW (and maybe in the future swtor) . Desnt mean , all of those game failed , just that WoW is so big it can sustain overtime playerbase losses for quite a while .

It's a bad idea to release a big title as f2p from the get go .. There is much warrantd stigma attached to the f2p label , wich many people wanna avoid .

f2p games of the past , or even a few current ones , were bigger scams than subbed , with a boatload of micro payement , some far more necessary to thrive in such game , than usually believed .

Not everyone is going to accept the idea of spenting tons of cash on a micro basis , for the sake of staying competitive enough in a game .

And most born f2p are still of far lower quality compared to their p2p born counterparts .

+ Show (1) more replyLast reply 4430d ago
DragonKnight4431d ago

I doubt you'd ever see Nintendo or Microsoft go to those lengths for progress.

Baka-akaB4431d ago

well not even a matter of doubt , they keep going in the opposite direction . Nintendo even closing borders on its handhelds , unlike before

Baka-akaB4430d ago

Nintendo region locked the 3ds , wich is beyond ridiculous .

Godmars2904431d ago (Edited 4431d ago )

Especially if such a move included the competition.

And yet at the end of the article they say they're still talking with MS.

@gamingdroid:
Tell that to the Mechwarrior guys when they wanted to put the game on the 360 and PS3.

Likely would have sold most on the 360, yet someone on the MS side couldn't accept the idea.

gamingdroid4431d ago

Really?

MS and Nintendo (like Sony) is a company out to profit. If there is big enough incentive, they all will go to those lengths.

Profit is the single most important motivator to get people (or companies) to do things!

Kleptic4431d ago

obviously...but prioritizing profit and control are also closely related...

as in...they'll remove a certain degree of control only IF the profit is high enough...

for MS and Nintendo, that barrier is clearly unknown...and hasn't been approached yet, even by companies like Epic desperately wanting UGC content for their titles (which were available on PSN, not on XBL)...

Godmars2904431d ago

Exactly.

MS would want the lion's share of the MMO's fees, just like Sony wanted them with their CD-add on deal with Nintendo back in the day.

In this case while Sony's getting paid for a F2P title, they aren't still trying to do CCCP from the other end with maintenance fees.

Though they do the same to themselves with Free Realms.

gamingdroid4430d ago

@Godmars290

***Tell that to the Mechwarrior guys when they wanted to put the game on the 360 and PS3.

Likely would have sold most on the 360, yet someone on the MS side couldn't accept the idea. ***

I can't speak for what MS thought, but logic dictates that consumers only have so much money to spend. Perhaps they thought that consumers money would be better spent elsewhere on their platform as the "incentive" wasn't favorable compared to other more profitable things.

***In this case while Sony's getting paid for a F2P title, they aren't still trying to do CCCP from the other end with maintenance fees.***

To be frank, Sony isn't in a position to be "picky" this generation. They aren't the leader the used to be.

Therefore Sony have to have other incentives for developers, such as more flexibility. Sony isn't the "arrogant" Japanese console maker that push developers around anymore, are they?

When MS was the underdog, they too had incentives for developers by creating easier to use tools and architecture as well opened up Xbox Live more as evident by Final Fantasy XI (no Xbox Live Gold required).

If MS is hurt and start declining, they too will have to start creating other incentives.

Godmars2904430d ago

Sony was hardly picky last gen. The diversity of their library was one of their strengths in fact.

Whereas MS largely messed up with the Xbox1 by presenting an air that some game generas weren't good enough for their system. Tried to change it then as they are now with the 360, but are still a FPS and PC bridge console maker.

Even now, in this specific case, they again prove themselves to be more picky in what's allowed on the 360.

Baka-akaB4430d ago (Edited 4430d ago )

even as far back as the ps2 era , sony was the one , alongside nintendo , pushing for mmos on consoles with titles like FFXI , everquest and the first monter hunter titles ...

So yeah i doubt it's that much about being in a bind , and forced to not be picky , like you claim

gamingdroid4430d ago (Edited 4430d ago )

@Godmars290

Having diversity doesn't mean jack squat when you are the top dog as everyone will target your platform by default. Apple is probably among the most "picky" mobile platform, yet they rank above all.

That of course give you the power to bend people to your will. There is a reason why early in the Xbox 360 cycle, there was a mass influx to that platform. Because Sony wasn't friendly to their third party developers!

+ Show (3) more repliesLast reply 4430d ago
Godmars2904431d ago

Only unless this proves to be a real or notable success. Then they'll try to both copy it and exclude Sony. Make it look like they've been behind the idea the whole time.

DigitalRaptor4430d ago (Edited 4430d ago )

Microsoft on Xbox, free-to-play? Not much of a chance there.

I'm much more likely to support a company making the better industry decisions such as this. Taking risks on distribution models, which could end up benefiting publishers, developers and consumers in the long term ;)

Note: industry, not strictly business. When I say industry, I mean things that are beneficial to other companies in the industry and prove growth in innovation, great new ideas for the distribution of content and amazing long lasting partnerships. Closed frameworks are good for nobody but people interested in the bottom line in this industry. You're gonna notice this more and more as the years pass, and Microsoft will have to adapt.

skrug4430d ago

MS will gladly take your note ;)

negroguy4431d ago

Really looking forward to this and they didn't deny that it wouldn't be possible to transition to PS4 when it arrives. Right now it's a no comment but their 5 year plan might have to incorporate it on PS4 to continue growing.

Persistantthug4430d ago

More games like this will ensure that the PS4 will have to carry PS3 backwards compatibility.

This is good :)

ABizzel14431d ago (Edited 4431d ago )

This is the makings of the PS4.

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120°

Sony Could Increase Your Game's Difficulty If It Sees You Complain About It

Sony has recently published a new patent that wants to dynamically handle the games' difficulty and gameplay based on the player's emotions.

jznrpg12h ago

This is something I might use. Sometimes I play some good games but they don’t have difficulty option and are a little too easy.

Profchaos11h ago

Souls games will be like that players struggling make it harder

PassNextquestion10h ago(Edited 10h ago)

I think if used correctly it could work well

jambola6h ago

cool idea
cool idea for horror games especially
the way it's explained here sounds like it could never be forced hopefully, so that's ok with me

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280°

Sony Taps Bungie's Head of Revenue to Lead Live-Service Games

Sony has recruited Bungie's head of revenue Jaremy Rich to head up its live-service gaming division, Rich has announced on social media.

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techraptor.net
ChasterMies20d ago

Please do not put Destiny’s monetization into Sony’s first party games. The monetization is what’s driving players away from Destiny.

just_looken20d ago

The new temp boss is the sony cfo bean counter so i can see this being a thing get every penny.

Cacabunga20d ago

PlayStation officially losing it.. fans will never support gaas games

just_looken20d ago

@car

The new boss did a interview in japan he wants to tap into the mobile market like nintendio so he give 0 fucks about gamers/fans

https://www.pushsquare.com/...

Redemption-6420d ago

@Cacabunga
You only speak for you and those who think like you, but most fans will support what they want. Playstation and PC fans are literally supporting Helldivers 2 and that is a gaas. Maybe you wouldn't, but many more would if they like it.

Huey_My_D_Long20d ago

@Redemption-64
Look, Im not making any judgement calls about this guy, but I will say that Helldivers 2 GaaS model is unique to Helldivers, and legit the only other game I can think of thats similiar was the Avengers game except HD2 pass is still better.
The fact that you can earn in game currency in a way that doesnt make you feel like you have to grind forever, as well you being able work on that pass that you bought...on your own time without a time limit...that right there is fucking huge to me, and I can't name any game other than avengers that avoided trapping players with FOMO logic...I think GaaS on HD2 shouldn't be compared to the rest of the industry...it should be copied.

Einhander197220d ago

Cacabunga

Helldivers 2...

Redemption-64

In Europe it's a 60 40 split favoring PC.
In the US its a 60 40 split favoring PS5.

So PlayStation owners supported the game just fine, it's not getting carried by PC or anything like that.

FinalFantasyFanatic20d ago

@just_looken,
I'm perfectly fine with the way Nintendo entered the mobile market, I never touched their mobile games, meanwhile, the console/handheld stayed the way it is. As for being a bean counter, he's probably going to reel in these massive budgets that Sony's studios have had lately, I haven't played Spiderman 2, but I cannot see how they almost tripled the budget for that game.

@Redemption-64,
That's an exception to the rule, I'm expecting a lot of these GAAS games from Sony to fail, to be fair, they only need a few to succeed, but I would have preferred that they put more of their resources into other types of games.

+ Show (3) more repliesLast reply 20d ago
DivineHand12520d ago

True their monetization is driving players away and at the same time, their decision to chop out content and convoluted systems is keeping new players away from the game.

Joe91320d ago

I don't think that will happen based on how things worked out at Naughty Dog now that we know what we do, seems they had the option to fully commit to live service games or stay making single player experences so they gave up on their live service game. We are not sure how things came about with Bend making a live service game but I hope that was not a forced situation. Sony doesnt seem like they are forcing studios to switch up but we will see, Sony's bread and butter is single player games it is how they dominated the console market.

Obscure_Observer20d ago

Yeah, I though Sony learned something from all their failures in the LS segment under Bungie´s disastrous leadership and supervision which led to games been cancelled, studios closed and all the people laid off.

Looks like Bungie still plays a major role in Sony´s LS initiative and Sony is not backtracking on their GaaS plans.

S2Killinit20d ago (Edited 20d ago )

Are we forgetting that Destiny is also a highly successful franchise? I feel like that definitely deserves mention here.

Besides, there is no reason why a person cant learn from past experiences.

Joe91319d ago

I agree, people act as if Destiny flopped when it came out lol it took 9 to 10 years for the numbers to fall yet people are still playing it add the success of Helldivers 2 no wonder Sony is going forward down this path.

S2Killinit19d ago

Personally, I see no problem with Sony also having service games as long as they make good ones, and more importantly they deliver the AAA story driven games that they are known for. So yeah, I agree 100% with you.

+ Show (2) more repliesLast reply 19d ago
Christopher20d ago

I mean, this person made some pretty bad decisions at Bungie. I hope they've learned from them because I definitely don't see those type of ideas as good for PlaySation in general.

CrimsonWing6919d ago (Edited 19d ago )

Honestly, what’s to learn from? How to make people happily continuously dump money into a single game over its life-time? Buy season passes continuously for several years with a smile on our faces?

GaaS is a design decision that is everything wrong with this industry. The fact that Helldivers 2 did so well and people defend the monetization because it was $40 and is a fun game, scares the sh*t out of me to see that the door is open and all shift will probably be to replicate that in future games. We already know the ROI for traditional game dev cost isn’t doing it for them.

I thought with Jimbo leaving we’d see a change for the better… I’m not so sure now.

S2Killinit19d ago

Service games are being offered by everyone. Sony cannot afford to only create single player AAA games. No one can. They already said they will be doing both.

Abnor_Mal20d ago (Edited 20d ago )

Ps5 gamers in 2023 seemed to play more live service types of games, so regardless to how people feel about them, numbers don’t lie and Sony is going where the money is. I mean look at the excitement around Helldivers2, people are showing that they want live service games.

Christopher20d ago

They play long-time existing live service games like CoD, Fortnite, Apex Legends, Destiny 2, and the like. Mass majority of new live service games are considered failures and aren't moving gamers away from older games.

just_looken20d ago

Yep the huge issue with live service is they need paid players along with a reason to play them.

You forgot mobile market that also taps into that player base as well as the eve online style games there is only a certain amount of krakens/whales blind supporters compared to the amount of live service games we have its not sustainable math wise.

700 restaurants making food for every seat for 1000-3000 eaters just does not work out

Einhander197220d ago (Edited 20d ago )

Christopher

I am not a big live service fan and literally own zero of the games you listed, but that is not true, unless you call games that aren't the top games to be failures.

There are tons of live service games that are profitable.

Games don't have to be the biggest game ever they just need to make more than they cost.

I challenge you to show professionally prepared data that shows that more live service games fail than make enough to keep going.

Because all the data that I have seen shows that live service is less of a gamble than making a big AAA budget game which needs to survive off retail sales.

FinalFantasyFanatic20d ago

I sometimes wonder if we're at saturation point, where it's hard for a new game to join those ranks unless it's particularly exceptional, people only have so much time and money to devote to these types of games.

romulus2320d ago

Correction, they have no issue playing good live service games

shinoff218320d ago

Lol it's not even a quarter of the ps5s sold. Helldivers may have been a hit but let's not say most are enjoying it because truth is most(the real most ) don't care about it.

S2Killinit19d ago (Edited 19d ago )

I play what is fun. If a live service game is good I’ll play it as long as its not a money scheme which Helldivers is not.

And Im a single player gamer.

mastershredder20d ago

How do you kill a franchise that already been killed?
Destiny’s grind, cash-in-on-playbass-cha-Ching, and pop-culture-insertion mainstream-me-too bs totally killed any rep Bungie had. Sony/Bungie, if you are doing this to ward-off players, it’s already working.

crazyCoconuts20d ago

Headline truncated:
"... off a cliff"

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80°

Sony May Soon Let You Decide How Much NPCs Talk In Games

Sony has patented to add multiple dialogue modes to let players switch between how many conversations with NPCs they want in the game.

blackblades26d ago

Sony is like the only ones outta the 3 that has atuff like like this pop up changing thing in ways.

just_looken26d ago

Sony in the past has always been first at bat with new ideas/tech but in the end never fully use it or just toss it away.

blackblades26d ago

I think they did use some but yeah most usually never happened but at least they thought about it. Sony seeks things like this and other, Nintendo seek different ways of playing going by there different controler designs and console designs.

just_looken26d ago (Edited 26d ago )

some of the other stuff sony want's/owns never used
https://gamerant.com/sony-p...
https://gamerant.com/sony-p...
https://www.eurogamer.net/s...
https://metro.co.uk/2023/03...
https://decrypt.co/114754/s...

monitor/adjust game difficultly as you play
https://www.techradar.com/g...

Sony nfts
https://www.theblock.co/pos...

Pay ai to play the game for you
https://thebusinessofesport...

Oh all the above last 12 months

I just imagine a evil scientist with test subjects when it comes down to sony recent patent reports.

Kaii26d ago

Will we get dialogue options that won't spoil puzzles in a matter of seconds? :p