Sticky Trigger Entertainment writes, "Ubisoft’s I Am Alive has had its development surrounded in problems. Originally revealed in 2008, with Darkworks developing the title, I Am Alive’s development was later thought cancelled but again reopened in 2010, with Darkworks being replaced by Ubisoft Shanghai, who reportedly had to build the game from the bottom up once more, and even making the decision to make the title a Downloadable Game, to be released on XBLA and PSN rather than a full-fledged retail release. So with so much uncertainty, it’s understandable to have your doubts. But now that it’s finally arrived, was it worth the wait? Read on to find out…"