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Submitted by Xbigygames 1153d ago | article

Developers, Y U NO try?

Xbigygames writes: In the past few decades we were able to see video games' production quality surpass many other forms of entertainment such as TV and film. Development processes can range from the non-budget and darkest indie basements to the most top of the line publisher behemoths, though this isn't necessarily reflected in their quality. In the end the creative industry of gaming is an industry like any other, games tend to be created according to trends with their purpose to make a turnover surpassing the artistic integrity. I believe many developers are getting to comfortable with what they believe "works well enough". [...] (PC, PS3, Wii U, Xbox 360)

Blaine  +   1153d ago
Not a great read--just your average blog post. Answers his own question right at the beginning: "an average middle ground is better than the rock bottom they might hit for taking a risk" and then goes on a tangent that would have made a much more interesting piece.

What I was getting was the idea that developers need to know the sales potential of their respective genres, be content with that, and make great games in their genre, rather than go for COD sales by making another generic product. That would have made a much better opinion piece.

By the way this isn't an article. It's a blog; at best an opinion piece.
Flatbattery  +   1153d ago
Most developers answer to a parent publisher, and it's these publishers that fund the games. Unfortunately most publishers are money people with little to no creative vision, they will only fund what will make the most money. While this is fine as a business model for shareholders it's certainly not a customer appreciating approach.

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