Gamasutra's Michael Zenke tries to sum up the most impactful events of the year for Massive gamers and the hobby they love so much... with an eye to what lessons we should draw for the future:
"This has been an unbelievable year for Massive games. Unfortunately, I don't mean that in a positive sense. When I made a few back-of-the-napkin prognostications about the coming year in December of 2006, I thought I was being a huge sourpuss.
It turns out I wasn't nearly sour enough. Closures, projects failing in their development phase, the departure of notable individuals from high-profile titles, weak launches, minor scandals, a number of games that were just plain delayed ... it's been a hell of year."