Panzers, Wine Coolers, Tin Cans, tanks are called and nicknamed in countless ways. Most games today have tanks, in one form or another. Some games focus on mildly realistic tank battles, others use a simplified model, but a lot of games share a lot of the same lessons when it comes to tanks. A newcomer to the genre might think of a tank as a near indestructible entity. A giant among little men, which will level everything in its wake. Then comes the sudden realisation that you wasted all of your resources on tanks or other vehicles, and each loss costs you more than you gained. When we think about tanks, as individual vehicles or as entire divisions we contrast tactical and strategic decisions. In this article Altergamer focuses on the tactical aspects of using tanks, with a number of different examples from games.