Epic's ever-ebullient VP gives us the latest lowdown on UT 2007 and Gears of War in the first part of a interview over at CVG.
Thank you Epic :)
"All we said was that it's not coming this year, that doesn't mean it's delayed. We confirmed to people; don't save you money for this game for Christmas because you won't be getting it. Buy Gears of War (laughs)."
"Why do you think Gears of War has become the flagship game for Unreal Engine 3 over UT2007?
Mark Rein: Well we made a conscious effort to make a different kind of game with Gears of War. I mean, what we're trying to do with Gears of War is make the ultimate console game. It's really just put our blinders on and focus very cleanly on making a great console game, big single-player, epic, story-driven game with good character development and some cool emotion and some real close-up action. We've really made a plan to make a different kind of game. It's not a first-person shooter; that's the biggest misconception about Gear of War: 'well it's an FPS', it's not an FPS, it's a third-person action game with a lot of views of the character doing cool things in the environment, not just plucked on the screen in front of you but actually being part of the environment."
That sums it all up. Gears is just bigger then UT2007. And I'll bet after Gears sold loads on 360 they will bring UT2007 also to it.
They just don't want to have the both conflicted in sales
2 different types of games.
"So I think that a big console game just generally has a larger potential for audience interest than a big PC game."
Here is what Rein had to say about Physics and the PS3:
"One thing AGEIA's done that's really smart is that--well, if you've seen our PS3 demo, and this is really version .1, really not a finished performance at all, but we've got some really great cool physics things going on PS3. They've done a really good job of optimizing their library to work well with the SPUs in the Cell processor, which means we're going to be able to get a lot of physics performance out of PlayStation 3. Also on Xbox 360 to some extent, but definitely on PS3 we're going to be able to get a lot of physics capabilities out of that."
MS must have paid them $hitloads of money to make GoW a 360 exclusive.
WOW half the price but twice the size, thanks Sony :-)
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