Halo 4's newly unveiled multiplayer perks - which, for the first time in a Halo game will have an impact on the gameplay - aren't a result of 343 Studios chasing Call of Duty and Battlefield, the studio has said.
As part of a slim first look at Halo 4, 343 Studio's first game proper since Bungie departed the series, it's been revealed that you can change every aspect of your Spartan's appearance - and that doing so would influence the way that the game plays.
I actually am looking forward to this.
I understand that people fear change, but what does Halo's core gameplay mean to you nowadays?
Halo 2&3 are one of the most balanced MP games I have ever played.
Even field of play for everyone.
That why I like halo and if I wanted perks and broken balance I'll play cod.
Even the ranking system in halo 3 was top notch where to a certain level you want uprank till you actually improve in your gameplay and not just playing 24/7 to get to the highest rank.
When you see a general in halo you know you are about to get your ass handed to you while in most games higher ranks means nothing besides the unfair advantage of new weapons unlocked at higher ranks.
I haven't read anything yet that alludes to these perks being unlocked through levels or what not. So I'm excited for that. If I do read something to the contrary then perhaps not. Until then I'm going to be hopefully optimistic.
The ranking system for Halo3 was actually pretty busted, since it was tied directly into the "True Skill system". You could play only 70+ games and get level 50 just by boosting, and using inherent flaws in the system.
If I were to bet on how the perks were available to the players, I would say through the armor that you wear. I would also go further into saying that they may be available like the COD BlackOps system, where all perks are available to you through purchase. So that everyone will have the same chance of unlocking them.
I hate perks, it just seems like the developers who do it follow what every other online game is doing, especialy COD.
It makes things more balanced without perks, I mean Halo Reaches Armor Abilities were a nice touch and didn't do anything to unbalance the gameplay but perks will. It will just feel like COD/Battlefield with a futuristic theme
Look at what happened to Uncharted's multiplayer when they added COD/Battlefield/Every other online game like changes.....it ruined it and made it really unbalanced. Instead of the amazing balanced fun gameplay from U2 it's turned to crap and it was just unecessary. You might like U3 changes...fair enough but you can't say it's better then U2 or you wouldn't like U4 to revert back to what the online used to be like.
However, after playing a zillion games with perks....I miss that model so much.
Starting off all even was great. At least the people with the BFGs (the best weapons, I mean) became the top priority.
Why do these shooters keep taking the worst ideas from each other? Halo popularizes a 2 gun limit and regenerating, then COD popularizes perks. What's next? ARGH.
Halo was the last major game that stood against that, it is destructive and distasteful and I have no confidence that it will be fair because the very idea of the mechanic is meant to be unbalanced. All the BS the PR department says wont change that, Halo is fundamentally about equality, perks, gameplay progression unlocks, and custom classes are not.
It ruined Uncharted 3's MP for me, so many games implement it as a cheap standard to artificially preserve the MP experience, COD took it too far, and now Halo is doing it. Sick and tired of this.
My thoughts.
I am hoping the aim for perks is more along those lines and not something unbalanced.
Some games would be better off with just you and your skill. Especialy when it comes to balancing things out
Do you think people like me enjoy hating it? Call of duty was my favorite series back in the day, and those assholes killed it.
I bet you if cod stopped the perks system all the devs would stop theirs. And cod would also get praised for it's revolutionary perkless multiplayer lol.
Off topic: Everyone go to the Auditorium Duet Kickstarter fund and pledge! I love that game and want to see the funding goal reached. I'm doing your advertising for you, Cipher Prime!
So if 343 keeps that in mind and doesn't go crazy on the strength of perks I think this could be a really nice system for Halo.
I also welcome custom loadouts IF they have a variety of weapons you can start with...BUT those all have a small window of varied strength. I don't want to see some level 50 player start with some uber powered rifle that nobody else can get.